Audio Glossary

Every industry has its own slang and the audio industry is no different. The Danley team has put together this robust list of audio terms and their definitions to help you along your audio and sound career.

A

A-Type Plug

An A-Type plug is a type of electrical plug commonly used in North America, Central America, and parts of South America, Asia, and the Caribbean. It’s characterized by two flat parallel pins, with or without a grounding pin (depending on the variant). The A-type plug is designed for use with corresponding type A electrical outlets. It’s typically used for low-power devices like smartphones, laptops, and small appliances.

A-Weighting

A-Weighting is a type of frequency weighting commonly used in audio measurements and equipment. It’s a method to adjust or filter the measured sound levels to approximate the sensitivity of the human ear to different frequencies. The A-weighting curve emphasizes frequencies in the midrange while reducing the contribution of low and high frequencies, reflecting the fact that human hearing is less sensitive to very low and very high frequencies.

This weighting is often used in sound level meters and other audio equipment to provide measurements that better correspond to how humans perceive sound. It’s particularly useful in environments where the noise contains a mix of frequencies and you want to assess its impact on human hearing accurately. A-weighted measurements are denoted with the unit “dBA” (A-weighted decibels).

 

A/D

Analog to Digital conversion. The A/D conversion process involves taking samples of the analog signal at regular intervals and assigning numerical values to represent the amplitude of the signal at each sample point. These numerical values are then stored digitally for processing, storage, or transmission.

A/D conversion is a fundamental process in digital audio recording, playback, and processing. It allows analog audio signals to be stored, manipulated, and transmitted using digital technology, offering benefits such as improved fidelity, easier editing, and the ability to apply various digital audio effects.

 

Absolute Phase

Absolute phase refers to the timing relationship between different audio signals or between different components within a single audio signal. It’s about the alignment of the waveform’s peaks and troughs across the audio spectrum.

Simply put, absolute phase determines whether the waveform of an audio signal is in sync or out of sync with a reference point. This reference point is often considered to be the point of origin or starting point of the waveform.

It is important to note that absolute phase is a topic of debate among some audio engineers. While some argue that it’s critical for preserving the integrity of the audio signal and ensuring accurate reproduction, others contend that it’s less important than factors like frequency response, distortion, and dynamic range.

Practically speaking, absolute phase discrepancies are typically only noticeable in certain situations, such as when mixing or mastering audio, or when using stereo equipment with highly accurate reproduction capabilities. In everyday listening environments, the impact of absolute phase is often negligible compared to other factors influencing audio quality.

 

Absorption

Absorption refers to the process by which sound energy is converted into other forms of energy, typically heat, within a material. This conversion reduces the reflection of sound waves and helps to dampen or attenuate sound within a space.

Absorption materials are commonly used in acoustic treatments for rooms, studios, theaters, and other environments where controlling reverberation and echo is important. These materials are designed to absorb sound waves rather than reflect them back into the space, thereby improving the acoustics and reducing unwanted noise.

Various materials can be used for sound absorption, including acoustic foam, fiberglass panels, fabric-wrapped panels, perforated panels, and specialized acoustic tiles. The effectiveness of an absorption material depends on factors such as its thickness, density, porosity, and surface characteristics, as well as the frequency range of the sound it’s intended to absorb.

AC

“AC” stands for “alternating current.” In the context of audio equipment, it refers to the type of electrical current used to power devices. Alternating current is characterized by a continuous and cyclical change in the direction of the flow of electric charge.

Most audio equipment, such as amplifiers, loudspeakers, subwoofers, and other electronic devices, operate using AC power. This power is typically supplied by electrical outlets in homes and buildings, where AC voltage is the standard.

In contrast, “DC” stands for “direct current,” which has a constant flow of electric charge in one direction. While some audio equipment may use DC power internally (such as batteries or power supplies converting AC to DC), the majority of audio devices are designed to operate with AC power sources.

 

AC Coupling

AC coupling in audio refers to a method of removing or blocking the DC (direct current) component of an audio signal while allowing the AC (alternating current) component to pass through unaffected. This is typically achieved using capacitors in the signal path.

In audio systems, AC coupling is often used in various stages of signal processing or transmission to eliminate DC offsets and ensure proper operation of the equipment. DC offsets can occur due to various reasons, such as imperfections in electronic components or biases in signal sources, and can lead to undesirable effects such as distortion or instability.

By employing AC coupling, the DC offset is blocked or attenuated, while the audio signal’s varying voltage levels, representing the audio waveform, are allowed to pass through. This ensures that the audio signal remains centered around zero volts, which is often necessary for compatibility with other audio equipment and for proper performance throughout the signal chain.

AC coupling is commonly used in audio preamplifiers, amplifiers, mixers, and other signal processing devices to maintain signal integrity and prevent any DC-related issues from affecting audio quality.

Accelerometer

An accelerometer is a sensor used to measure acceleration forces, including the force of gravity. It’s commonly used in various applications to detect changes in velocity, orientation, or vibration.

Accelerometers typically consist of one or more small, sensitive elements that respond to changes in acceleration by generating electrical signals proportional to the acceleration they experience. These signals can then be processed and used to determine the device’s movement, tilt, or vibration.

In audio, accelerometers are not typically used directly to capture or process sound signals like microphones or other audio sensors. Instead, accelerometers can be employed in audio equipment and devices in various ancillary roles. Here are a few examples:

  1. Vibration Monitoring: In high-end audio equipment, accelerometers might be used to monitor and mitigate vibration. Vibrations can negatively impact audio quality by causing mechanical noise or interfering with delicate components. By using accelerometers to detect and analyze vibrations, audio equipment can adjust internal components or activate damping mechanisms to reduce unwanted noise and vibrations, thus improving audio performance.
  2. Motion-Activated Controls: Some audio devices, particularly portable or wearable ones like headphones or smart speakers, may incorporate motion-activated controls. Accelerometers can be used to detect gestures or movements, allowing users to control playback, adjust volume, or perform other functions by tapping, shaking, or tilting the device.
  3. Spatial Audio Processing: In virtual reality (VR) or augmented reality (AR) audio systems, accelerometers can be used in conjunction with other sensors to track the movement and orientation of the user’s head or body. This information is then used to adjust the spatial audio processing, providing a more immersive audio experience that corresponds to the user’s movements within the virtual environment.
Accent Mic

This refers to a microphone used to capture specific sounds or instruments in a recording or performance, adding emphasis or detail to the overall audio mix.

In audio engineering and recording, different microphones are often employed to capture various elements of a performance or sound environment. While some microphones, such as those used for vocals or as overheads for drums, may capture the primary elements of the sound, accent mics are used to capture additional detail, specific instruments, or particular sonic characteristics.

For example, in a live music recording, accent mics might be used to capture the sound of individual instruments like a guitar amplifier, a specific percussion instrument, or a solo instrument within a larger ensemble. In a studio recording setting, accent mics might be used to capture unique sounds, effects, or textures that complement the main elements of the mix.

The choice of accent mic and its placement can significantly influence the overall sound and texture of a recording or performance, allowing audio engineers and producers to tailor the mix to achieve the desired artistic or sonic goals.

Acorn Tube

An “acorn tube,” also known as a “button tube” or “thimble tube,” refers to a type of vacuum tube used in electronic circuits. It gets its name from its distinctive shape, which resembles an acorn or a button.

Acorn tubes were primarily used in early electronic equipment, particularly in radio and television sets manufactured during the mid-20th century. They were commonly employed in applications where space was limited, as their compact size made them suitable for use in small or portable devices.

While acorn tubes were once popular, they have largely been replaced by more modern semiconductor technologies such as transistors and integrated circuits. However, they still hold historical significance and are sometimes used in vintage electronics restoration projects or by enthusiasts interested in early electronic technology. There is a niche market for vintage audio equipment and tube-based amplifiers, where acorn tubes might occasionally be encountered in restoration projects or custom-built tube amplifiers designed to replicate vintage sound characteristics.

Acorn tubes typically contain the same basic components as other vacuum tubes, including an anode (plate), cathode, and control grid, housed within a glass envelope. They function by controlling the flow of electrons through a vacuum, allowing them to amplify or switch electrical signals within a circuit.

Acoustics

Acoustics is the branch of physics that deals with the study of sound, including its production, transmission, propagation, and reception. It encompasses a wide range of phenomena related to the behavior of sound waves in various mediums, such as air, water, and solids.

Key aspects of acoustics include:

  1. Sound Waves: Acoustics examines the physical properties of sound waves, including their frequency, wavelength, amplitude, and velocity. Sound waves are mechanical vibrations that propagate through a medium, such as air, as variations in pressure.
  2. Sound Sources: Acoustics studies the generation of sound by vibrating objects or sources, such as musical instruments, speakers, and vocal cords. It explores how different types of sources produce sound waves with distinct characteristics.
  3. Propagation: Acoustics investigates how sound waves travel through different mediums and environments, including the effects of reflection, refraction, diffraction, and absorption. Understanding sound propagation is essential for predicting how sound behaves in architectural spaces, outdoor environments, and underwater.
  4. Room Acoustics: Room acoustics focuses on the interaction between sound waves and enclosed spaces, such as concert halls, recording studios, and classrooms. It examines factors like reverberation, resonance, and diffusion, which affect the quality and clarity of sound within a room.
  5. Noise Control: Acoustics addresses the mitigation and control of unwanted noise, including noise pollution from sources such as transportation, industrial machinery, and HVAC systems. It involves techniques such as sound insulation, soundproofing, and noise barriers to reduce the impact of noise on human health and the environment.
  6. Psychoacoustics: Psychoacoustics explores the psychological and physiological aspects of sound perception, including how humans perceive pitch, loudness, timbre, and spatial location. It investigates factors like auditory masking, sound localization, and the perception of musical harmony and rhythm.

Acoustics has applications in various fields, including engineering, architecture, music, telecommunications, medicine, and environmental science. By understanding the principles of acoustics, researchers and engineers can design better sound systems, improve building designs, enhance communication technologies, and create more pleasant and comfortable environments for human activities.

Acoustic Amplifier

An acoustic amplifier or acoustic amp is a type of amplifier designed specifically to amplify the sound of acoustic instruments, such as acoustic guitars, violins, mandolins, and acoustic-electric guitars.

Unlike electric guitar amplifiers, which are optimized for amplifying the signal from electric guitars and typically include features like distortion and overdrive, acoustic amplifiers are tailored to preserve the natural tone and characteristics of acoustic instruments and typically have more of a flat frequency response.

Acoustic Echo Chamber

An acoustic echo chamber is a space designed to produce reverberation and echo effects for audio recordings or live performances. It’s typically a room with hard, reflective surfaces like walls, floors, and ceilings, which reflect sound waves, creating a rich and prolonged reverberation effect. Musicians, audio engineers, and producers use acoustic echo chambers to add depth and spaciousness to recordings, particularly for vocals and instruments. These chambers were more prevalent in earlier recording techniques but are still used today, either physically or emulated digitally.

Acoustic Envelope

An acoustic envelope refers to the overall characteristics of the sound produced by a musical instrument or a sound source over time. It encompasses aspects such as the attack (the initial transient sound when a note is played), sustain (the period during which the sound remains audible), decay (the gradual decrease in volume after the initial attack), and release (the way the sound ends or fades out).

Understanding the acoustic envelope of a sound is crucial in music production, sound design, and instrument manufacturing. It allows musicians, engineers, and designers to manipulate and shape the sound to achieve specific artistic or technical goals. For example, adjusting the attack of a note on a synthesizer can make it sound sharper or softer, while modifying the release can make it fade out quickly or linger longer.

Acoustic Foam

Acoustic foam, also known as soundproofing foam or sound-absorbing foam, is a material designed to reduce the reflection of sound waves. It is typically made from open-cell polyurethane foam or melamine foam, which are porous materials that trap and absorb sound energy.

Acoustic foam is commonly used in recording studios, home theaters, offices, and other spaces where controlling sound reflections and reverberations is important. By absorbing sound waves instead of reflecting them, acoustic foam helps to reduce echoes, improve clarity, and create a more acoustically controlled environment.

The foam is often shaped into panels or tiles that can be easily mounted on walls, ceilings, or other surfaces. It comes in various thicknesses, densities, and designs, allowing for customization based on the specific acoustic needs of the space.

Acoustic Treatment

Acoustic treatment refers to the process of improving the sound quality within a room by controlling factors such as reflection, absorption, and diffusion of sound waves. It involves the strategic placement of materials and structures to optimize the acoustics of a space for a particular purpose, such as recording, mixing, listening, or performing music.

Acoustic treatment aims to address issues such as:

  1. Reflection: Minimizing the amount of sound waves bouncing off hard surfaces, which can cause echoes and reverberation.
  2. Absorption: Using materials that absorb sound energy to reduce unwanted noise and reverberation. This can include acoustic panels, bass traps, and curtains made from materials like foam, fiberglass, or fabric.
  3. Diffusion: Scattering sound waves to create a more even distribution of sound throughout the space, reducing hot spots and dead spots.

Acoustic treatment is essential in environments like recording studios, home theaters, concert halls, and conference rooms to ensure optimal sound quality for recording, mixing, listening, or communication. Proper acoustic treatment can enhance clarity, reduce unwanted noise, and create a more immersive and enjoyable listening experience.

Active

When referring to a speaker system, these systems that have built-in amplification, requiring an external power source to operate. Active speakers have a built-in amplifier, which eliminates the need for a separate amplifier unit.

When referring to guitars, some electric guitars and basses use active pickups, which require a power source (often a battery) to operate. Active pickups offer benefits such as higher output levels, improved signal-to-noise ratio, and tonal versatility compared to passive pickups.

In recording studios, active studio monitors are speakers with built-in amplifiers that are used for accurate audio monitoring during recording, mixing, and mastering processes.

Active Circuitry

Active circuitry typically refers to electronic components or systems that actively manipulate audio signals to achieve desired effects or functions. These circuits are often found in devices such as audio processors, amplifiers, equalizers, and effects units. Unlike passive components, which do not require an external power source and primarily modify the signal without additional energy, active circuitry relies on external power to operate and can actively boost, filter, or shape the audio signal.

Active Device

Active device typically refers to any electronic component or equipment that requires an external power source to operate and actively manipulates audio signals. Active devices are contrasted with passive devices, which do not require power and mainly interact with signals through passive means like resistance, capacitance, or inductance.

Active Loudspeaker

An active loudspeaker, also known as a powered speaker, is a speaker system that incorporates built-in amplification and active signal processing. Unlike passive speakers, which require an external amplifier to drive them, active loudspeakers have amplifiers built directly into their enclosures.

Active Sensing

Active sensing refers to a technique used in electronic musical instruments and MIDI (Musical Instrument Digital Interface) devices to check the status of connected equipment and ensure reliable communication between devices.

In MIDI terminology, active sensing is a system of messages exchanged between MIDI devices to confirm that they are still connected and functioning properly. It involves the transmission of periodic messages, typically at short intervals, from one MIDI device to another. If a device stops receiving active sensing messages from a connected device, it can assume that the connection has been interrupted or the device has malfunctioned.

Active sensing helps prevent MIDI devices from misinterpreting data or entering an error state due to a loss of connection or communication failure. It provides a mechanism for devices to continually monitor the status of their connections and react accordingly if there are any issues.

While active sensing is a valuable feature for maintaining the reliability of MIDI communication, it is worth noting that not all MIDI devices support active sensing. Additionally, some MIDI implementations may use alternative methods for detecting communication errors or device status, depending on the specific requirements of the application.

Actuator

An actuator typically refers to a device or component that converts electrical signals into physical movement or mechanical action. Actuators play various roles in music production, performance, and instrument design, often contributing to the manipulation of sound or the interaction between musicians and their instruments.

ADAT

ADAT stands for Alesis Digital Audio Tape. It’s a digital audio recording and transmission format developed by Alesis, a company known for its audio equipment. ADAT was introduced in the early 1990s as a means of recording multiple channels of digital audio onto magnetic tape.

The ADAT format was originally designed for use with dedicated ADAT tape machines, which could record up to eight tracks of digital audio onto a standard S-VHS videotape. Each track was encoded using a sample rate of 48 kHz and a resolution of 16 bits. Multiple ADAT machines could be synchronized together to record even more tracks simultaneously.

ADAT quickly became popular in recording studios and music production facilities due to its affordability, ease of use, and ability to record multiple tracks in a compact format. However, with the advent of computer-based recording systems and digital audio workstations (DAWs), ADAT tape machines have largely been replaced by computer-based recording solutions.

In addition to the physical tape format, the term “ADAT” is also used to refer to the digital audio interface standard developed by Alesis. ADAT interfaces allow for the transmission of multiple channels of digital audio over optical fiber cables using the ADAT Lightpipe protocol. This interface is commonly found on audio interfaces, mixers, and other professional audio equipment, allowing for the expansion of input and output channels using external ADAT-compatible devices.

ADAT Lightpipe

ADAT Lightpipe is a digital audio interface protocol that allows for the transmission of multiple channels of digital audio over optical fiber cables. It was developed by Alesis as part of the ADAT (Alesis Digital Audio Tape) format and has since become a widely used standard in professional audio equipment.

The ADAT Lightpipe protocol uses a single optical fiber cable to transmit up to eight channels of digital audio at a time. It operates at a sample rate of 48 kHz and a resolution of 16 bits per channel, which is standard for most digital audio recording and playback applications.

ADAT Lightpipe interfaces are commonly found on audio interfaces, digital mixers, and other professional audio equipment. They allow users to expand the number of input and output channels on their audio systems by connecting external devices that support the ADAT Lightpipe protocol.

One of the key advantages of ADAT Lightpipe is its simplicity and ease of use. It provides a convenient way to transmit multiple channels of digital audio over a single cable, making it ideal for applications where space and cable management are concerns. Additionally, because it uses optical fiber cables, ADAT Lightpipe connections are immune to electromagnetic interference, ensuring reliable and high-quality audio transmission.

Additive Synthesis

Additive synthesis is a method of sound synthesis that builds complex sounds by combining multiple individual sine waves, known as partials or harmonics. In additive synthesis, each partial is generated at a specific frequency and amplitude, and the combination of these partials creates a rich and diverse spectrum of timbres.

ADSR – Attack, Decay, Sustain, Release

ADSR, which stands for Attack, Decay, Sustain, Release, is a fundamental concept in sound synthesis and audio envelope shaping. It refers to the four distinct stages that characterize the change in volume (or amplitude) of a sound over time.

  1. Attack: The Attack stage is the initial phase of a sound where the volume gradually increases from zero to its maximum level after a key is pressed or a sound is triggered. The duration of the Attack stage determines how quickly the sound reaches its peak volume. A shorter attack time creates a more immediate onset, while a longer attack time results in a gradual buildup.
  2. Decay: After the Attack stage, the sound enters the Decay stage, during which the volume decreases from its peak level to a predefined sustain level. The decay time parameter controls how quickly the sound decreases in volume. A shorter decay time produces a faster decay, while a longer decay time results in a slower fade.
  3. Sustain: The Sustain stage occurs after the Decay stage and represents the period during which the sound maintains a constant volume as long as the key or trigger is held. The sustain level parameter determines the amplitude level at which the sound remains constant during this stage.
  4. Release: Finally, when the key is released or the trigger ends, the sound enters the Release stage, during which the volume gradually decreases from the sustain level to zero. The release time parameter controls how quickly the sound fades out after the key is released or the trigger ends. A shorter release time produces a quicker fade, while a longer release time results in a more prolonged decay.
AES

AES commonly refers to the Audio Engineering Society. The Audio Engineering Society (AES) is an international professional organization dedicated to the advancement of audio technology and the science of sound.

AES10

AES10, also known as MADI (Multichannel Audio Digital Interface), is a standard for the digital transmission of multiple channels of audio over a single cable. Developed by the Audio Engineering Society (AES) and standardized as AES10, MADI provides a means of transmitting up to 64 channels of uncompressed digital audio between audio devices such as mixing consoles, digital audio workstations (DAWs), routers, and other professional audio equipment.

AES11

AES11 is a standard defined by the Audio Engineering Society (AES) that specifies the synchronization of digital audio equipment using embedded audio signals. Specifically, AES11 addresses the synchronization of digital audio clocks through the use of embedded digital audio signals, such as those found in AES3 (also known as AES/EBU) or S/PDIF formats.

AES17

AES17 is a standard set by the Audio Engineering Society (AES) that specifies the measurement of digital audio equipment. Specifically, AES17 provides guidelines and recommendations for conducting measurements of the analog-to-digital (ADC) and digital-to-analog (DAC) converters used in digital audio devices.

AES3

See “AES/EBU”

AES42

AES42 is a standard for digital audio transmission over XLR connectors using the AES/EBU protocol. It was developed by the Audio Engineering Society (AES) and is primarily used for the transmission of digital audio between microphones and digital audio equipment.

AES42 allows for the transmission of both audio data and control signals over a single XLR cable. This enables features such as remote control of microphone parameters, such as gain and polar pattern, as well as powering the microphone through the same cable using Power over Ethernet (PoE) technology.

AES59

AES59 is a standard developed by the Audio Engineering Society (AES) that specifies the pin assignments for the connectivity of various audio devices. Specifically, AES59 defines the pinout for a common connector type known as the “DB-25” or “D-Sub 25” connector. This connector has 25 pins arranged in two rows, with the pins numbered from 1 to 25.

The AES59 standard provides a consistent and standardized way to connect audio equipment using DB-25 connectors, ensuring interoperability between devices from different manufacturers. This standardization is particularly useful in professional audio environments where multiple pieces of equipment need to be interconnected reliably.

AES59 pin assignments cover a range of audio signals, including analog audio inputs and outputs, digital audio inputs and outputs, synchronization signals, and control signals. By following the AES59 standard, audio engineers and technicians can easily configure and troubleshoot audio systems that utilize DB-25 connectors, leading to more efficient workflows and improved reliability.

AES / EBU

AES/EBU stands for Audio Engineering Society/European Broadcasting Union. It is a digital audio interface standard developed jointly by the Audio Engineering Society (AES) in the United States and the European Broadcasting Union (EBU). The AES/EBU standard specifies the format for transmitting digital audio signals between professional audio equipment.

AES/EBU typically uses balanced, shielded twisted-pair cables terminated with XLR connectors for transmission. It supports both PCM (Pulse Code Modulation) and non-PCM formats, making it versatile for various audio applications.

AFL – After Fade Listen

After Fade Listen (AFL) is a feature commonly found in audio mixing consoles and digital audio workstations (DAWs). It allows an engineer or operator to monitor a specific audio signal from a channel strip after it has been processed by the channel’s fader.

Aftertouch

Aftertouch typically refers to a feature found in electronic musical instruments, particularly keyboards and synthesizers. Aftertouch, also known as pressure sensitivity or pressure response, allows a performer to modulate the sound of a note after it has been played by varying the pressure applied to the keys or other control surfaces.

Algorithm

An algorithm refers to a set of instructions or procedures used to analyze, synthesize, process, or manipulate audio signals. These algorithms can be implemented in various types of digital signal processing (DSP) systems, software applications, or electronic devices to achieve specific audio-related tasks.

Aliasing

Aliasing refers to a phenomenon where higher frequencies in a signal are incorrectly represented as lower frequencies due to undersampling or improper sampling rates during digitization or signal processing.

All-Pass Filter

An all-pass filter is a type of signal processing filter that maintains the amplitude of the input signal while altering its phase response across different frequencies. In acoustics, all-pass filters are often used to create phase shifts without affecting the magnitude of audio signals, allowing for the manipulation of spatial imaging and timbre in audio processing applications.

Ambience

Ambience refers to the characteristic sound environment or acoustic atmosphere of a particular space, often influenced by factors such as room size, shape, surface materials, and sound reflections. It encompasses the reverberation, reflections, and background noise present in a space, contributing to the overall sonic character and perceived spaciousness of a sound recording or live performance.

Ambient Field

The ambient field refers to the total sound environment surrounding a given point in space, composed of both direct sound and diffuse sound reflections. It includes sound waves arriving from various directions and interacting with the surrounding environment, such as walls, ceilings, and other surfaces. Understanding the ambient field is essential for assessing the acoustic properties of a space, designing sound systems, and creating immersive audio experiences.

Ambient Miking

Ambient miking is a technique used in audio recording where microphones are strategically placed to capture the natural ambient sound of a space, rather than focusing solely on the direct sound source. It aims to capture the reverberation, room tone, and spatial characteristics of the environment, adding depth and realism to the recorded audio.

Amp (Ampere)

An ampere, commonly abbreviated as “amp,” is the SI unit of electric current, measuring the rate of flow of electric charge through a conductor. One ampere is defined as the amount of current that flows through a conductor when one volt of electric potential is applied across it, resulting in a one-coulomb charge passing through the conductor per second.

Amp / Amplifier

An amplifier, often abbreviated as “amp,” is an electronic device used to increase the amplitude or power of an electrical signal. It takes a weak input signal and outputs a stronger version of that signal, typically to drive speakers, headphones, or other transducers. Amplifiers are fundamental components in audio systems, ranging from small headphone amplifiers to large power amplifiers used in concert sound reinforcement.

Amplitude

Amplitude refers to the intensity or volume of a sound, often measured in decibels (dB) or perceived loudness. It represents the magnitude of the fluctuations in air pressure produced by a vibrating object, such as a musical instrument or vocal cords.

Analog

Analog refers to the use of continuous electrical signals to capture, process, or reproduce sound, mimicking the natural variations in air pressure caused by musical vibrations. Analog music equipment, such as analog synthesizers or record players, relies on analog signal processing to create or playback musical sounds with a characteristic warmth and organic quality.

Analog Recording

Analog recording involves the process of capturing and storing sound using analog technology, typically on magnetic tape or vinyl records. It relies on the continuous variation of electrical signals that directly correspond to the fluctuations in air pressure generated by musical vibrations, preserving the nuances and warmth of the original sound.

Analog Synthesis

Analog synthesis involves the creation of sound using electronic circuits that generate continuously varying electrical signals, mimicking the natural fluctuations of acoustic instruments. It relies on voltage-controlled oscillators, filters, and amplifiers to shape and modulate the analog signals, allowing for the production of a wide range of sounds with rich timbres and expressive qualities.

Anharmonic

Anharmonic refers to the deviation from the harmonic series, where the frequencies of overtones are not integer multiples of the fundamental frequency. Anharmonic phenomena are often encountered in complex vibrating systems or non-linear oscillators, where the relationship between frequency components is not strictly harmonic. These deviations from harmonicity can lead to the production of dissonant or irregular sounds, contributing to the richness and complexity of acoustic phenomena.

Anharmonic Distortion

Anharmonic distortion refers to the generation of frequencies that are not integer multiples of the fundamental frequency in a sound signal, typically resulting from non-linear behavior in audio equipment or systems. This distortion can introduce harmonic components that are not naturally present in the original signal, altering its timbre and potentially introducing unwanted artifacts into the sound.

Anti-alias Filter

An anti-alias filter is a type of low-pass filter used in digital audio systems to prevent aliasing artifacts during analog-to-digital conversion. It attenuates frequencies above the Nyquist frequency (half the sampling rate) to ensure that only signals within the desired frequency range are accurately sampled. By removing high-frequency components that could fold back into the audible range as aliases, anti-alias filters help maintain the fidelity and integrity of the digitized audio signal.

AoIP

See “Audio over IP”

App (Application)

An app refers to a software application designed to analyze, manipulate, or simulate sound waves and their properties. These apps often incorporate features such as spectral analysis, sound pressure level measurement, and room acoustic modeling to aid professionals in various tasks like sound engineering, architectural acoustics, or noise pollution assessment. They serve as convenient tools for both researchers and practitioners in the field of acoustics, offering versatile solutions for sound-related challenges.

Arming (Arm)

Arming, or the process of “arming,” involves configuring or activating a system or device for sound recording or playback. This typically includes preparing microphones, amplifiers, and other equipment to capture or reproduce audio signals accurately. Arming ensures that the system is ready to receive, process, and transmit sound effectively, whether in a recording studio, live performance venue, or other acoustic environments.

Arpeggiator

An arpeggiator is a feature commonly found in electronic musical instruments or synthesizers that automatically arpeggiates or plays the notes of a chord in a rhythmic pattern. It enables musicians to create intricate and dynamic melodic sequences by triggering individual notes of a chord sequentially.

ASCII

ASCII typically refers to “Acoustic Source Characterization by Input Impedance,” a method used to characterize the acoustic properties of sources, such as loudspeakers or musical instruments, by analyzing their input impedance measurements. By studying the input impedance, researchers can gain insights into the behavior and performance of acoustic sources across different frequencies, aiding in the design and optimization of sound systems and musical instruments.

ATL

ATL stands for “Acoustic Transmission Line,” a design concept used in the construction of loudspeaker enclosures. Unlike traditional box enclosures, ATLs utilize a labyrinth-like pathway within the enclosure to control and manipulate sound waves, reducing unwanted resonances and improving bass response. This innovative approach allows for more efficient and accurate reproduction of low-frequency sound, resulting in clearer and more immersive audio experiences.

Attack

Attack refers to the initial onset or rise in amplitude of a sound wave, typically at the beginning of a musical note or sound event. It is a crucial aspect of sound perception, influencing the timbre, intensity, and articulation of the sound, and is often characterized by its sharpness, speed, and amplitude envelope.

Attenuate

Attenuate refers to the process of reducing the intensity or amplitude of sound waves as they propagate through a medium or encounter obstacles. This reduction in amplitude can occur due to factors such as absorption, scattering, or reflection, leading to a decrease in sound energy. Attenuation is crucial in various applications, including soundproofing, noise control, and telecommunications, where minimizing unwanted sound transmission or signal loss is essential.

Audio

Audio refers to the reproduction or transmission of sound waves, typically in the form of electrical signals, to convey auditory information. It encompasses a broad range of applications, including music playback, speech communication, sound recording, and broadcasting. Advances in audio technology have led to the development of various devices and systems, such as speakers, microphones, amplifiers, and digital audio processors, facilitating the creation, distribution, and enjoyment of sound content.

Audio Chain

An audio chain is a sequence of interconnected audio devices or components that work together to capture, process, and reproduce sound. It typically includes elements such as microphones, preamplifiers, mixers, signal processors, amplifiers, and speakers, each contributing to the overall audio signal path. The quality and characteristics of each component in the audio chain profoundly influence the fidelity and tonal characteristics of the final sound output.

Audio Data Reduction

Audio data reduction is the process of compressing audio signals to reduce their file size while retaining perceptual quality. This compression is achieved through various algorithms and techniques, such as lossy or lossless compression, to remove redundant or less essential information from the audio stream.

Audio Frequency

Audio frequency refers to the range of frequencies within the audible spectrum, typically perceived by the human ear, spanning from approximately 20 Hz to 20,000 Hz. These frequencies correspond to the pitch or tone of sound waves and are essential for discerning various aspects of auditory perception, including melody, rhythm, and timbre.

Audio Interface

An audio interface serves as a bridge between audio input and output devices, facilitating the transfer of audio signals between analog and digital domains. It typically connects to a computer or recording device via USB, Thunderbolt, or other interfaces, allowing musicians, producers, and sound engineers to record, process, and playback audio with high quality and low latency. Audio interfaces often feature microphone preamps, line inputs/outputs, headphone outputs, and digital converters to accommodate various recording and playback needs.

Audio Over IP

Audio over IP (AoIP) refers to the transmission of digital audio signals over an Internet Protocol (IP) network, such as the internet or local area networks (LANs). This technology enables efficient and flexible distribution of audio content, allowing for remote broadcasting, collaborative audio production, and integration with networked audio devices.

Audio Random Access (ARA)

Audio Random Access (ARA) is a technology that facilitates seamless integration between digital audio workstations (DAWs) and audio plugin software. It allows plugins to communicate directly with the DAW, enabling features such as real-time audio editing, automatic tempo detection, and instant access to audio regions for processing.

Audio Scrubbing

Audio scrubbing is a technique used in digital audio editing to navigate and preview audio recordings by manually moving through the waveform at variable speeds. This process allows users to locate specific sections or fine-tune edits with precision by listening to the audio playback in real-time. Audio scrubbing is commonly used in audio editing software for tasks such as identifying errors, synchronizing sound effects, or aligning musical elements.

Audio Video Bridging (AVB)

Audio Video Bridging (AVB) is a set of standards for transmitting audio and video data over Ethernet networks with guaranteed quality of service (QoS). It enables synchronized, low-latency streaming of multimedia content, making it suitable for applications such as live performances, conferencing systems, and professional audio/video production environments.

Audiophile

An audiophile is an individual who has a passionate and discerning appreciation for high-quality audio reproduction, often pursuing the highest fidelity in sound reproduction systems and recordings.

Auditory Area

An auditory area refers to a specific region or section of the brain responsible for processing auditory information, including sound perception and interpretation. These areas, such as the primary auditory cortex and associated auditory regions, play crucial roles in recognizing speech, detecting sound patterns, and distinguishing between different frequencies and timbres.

Auto-Tune

Auto-Tune is a pitch-correction software used in music production to adjust the intonation of vocal performances. It works by analyzing and modifying the pitch of individual notes, helping singers achieve a more polished and in-tune sound, though its distinct effect can also be used creatively for stylistic purposes.

Autolocator

An autolocator is a device used in audio recording and post-production to mark and navigate specific points in a recording session or project. It allows users to quickly locate and access desired sections of audio material for editing, mixing, or playback, enhancing workflow efficiency and organization.

Automatic Dialogue Replacement (ADR)

Automatic Dialogue Replacement (ADR) is a technique used in filmmaking and audio post-production to re-record dialogue spoken during filming. It involves actors watching the original footage and syncing their speech to match the lip movements of the characters on-screen, ensuring seamless integration of dialogue with the visual content.

Automatic Gain Control

Automatic Gain Control (AGC) is a dynamic processing technique used in audio systems to automatically adjust the gain or volume of an audio signal to maintain a consistent output level. It is commonly employed in devices such as amplifiers, mixers, and recording equipment to prevent signal clipping during periods of high input levels and to compensate for variations in signal strength.

Automation

Automation in audio production refers to the process of controlling various parameters within a digital audio workstation (DAW) or hardware equipment over time without manual intervention. It allows users to program changes in settings such as volume, panning, effects, and plugin parameters to create dynamic and evolving soundscapes, enhancing the expressiveness and precision of audio projects.

Aux Return

An Aux Return, short for auxiliary return, is an input channel on a mixing console or audio interface designed to receive signals from auxiliary sends or effects processors. It allows users to blend processed audio signals back into the main mix, providing control over the level of effects such as reverb, delay, or chorus in the overall sound mix.

Auxiliary Equipment

Auxiliary equipment in audio refers to additional devices or tools used to complement primary audio systems or processes, often enhancing functionality or providing specific features. This category encompasses a wide range of equipment, including signal processors like compressors and equalizers, effects units such as reverbs and delays, as well as utility devices like DI boxes and headphone amplifiers.

Auxiliary Sends (Auxes)

Auxiliary sends, often abbreviated as auxes, are dedicated output channels on a mixing console or audio interface used to route signals from individual channels to external devices or effects processors. They enable users to create separate mix buses for effects such as reverb, delay, or chorus, providing control over the amount of processed signal blended back into the main mix.

AVB

See “Audio Video Bridging (AVB)”

Axis

In audio engineering, an axis refers to a line or point along which sound sources or microphones are positioned to achieve specific spatial characteristics or capture techniques. Understanding the positioning and orientation of the axis relative to sound sources is crucial for achieving desired stereo imaging, spatial balance, and recording perspectives.

Azimuth

Azimuth refers to the horizontal angle between a reference point and a given direction, commonly used in audio to describe the alignment of a recording or playback device, such as a microphone or a tape head, with respect to the source of sound. Proper adjustment of azimuth ensures accurate sound pickup or playback, minimizing phase discrepancies and optimizing stereo imaging and channel separation.

B

B-Type Plug

A B-type plug usually refers to one of the variations of electrical plugs used for power sockets in different regions. The specific type of B plug can vary depending on the country or region’s standards.

Back Electret

A back electret is a type of condenser microphone design where the electret material, which provides permanent electric polarization, is positioned behind the diaphragm. This configuration allows the microphone to function without external power for polarization, making it a common choice in consumer electronics and communication devices.

Background Noise

Background noise refers to any unwanted sound present in a recording or transmission that is not part of the intended audio signal. It typically includes ambient sounds from the environment or electronic hiss and hum from recording equipment, often requiring noise reduction techniques for cleaner audio reproduction.

Backup

A backup is a duplicate copy of audio files created to prevent data loss in case of accidental deletion, corruption, or hardware failure. It serves as a safeguard, ensuring the availability and integrity of audio recordings for future use or reference.

Baffles

Baffles refer to physical structures or materials strategically placed within a space to manage sound reflections and control acoustics. They are designed to absorb or diffuse sound waves, reducing echoes and reverberations that can affect the clarity and quality of audio recordings or playback. By manipulating the direction and intensity of sound propagation, baffles help optimize the acoustic environment for improved listening experiences in settings like recording studios, theaters, or concert halls.

Balance

Balance refers to achieving an even distribution of frequencies, volume, and spatial elements across the stereo field, ensuring that no single component overpowers the others. It is essential for producing clear, natural-sounding audio that immerses listeners in a harmonious auditory experience.

Balanced

Balanced describes the even distribution of sound energy across different frequencies and spatial dimensions within a listening environment. Achieving balance involves optimizing the acoustic properties of a space, such as absorption, reflection, and diffusion, to minimize unevenness or resonance that may distort the perceived sound

Balanced Cable

Balanced cables consist of three conductors: two carrying identical signals but with opposite polarities, and a third serving as a ground. This configuration effectively cancels out electromagnetic interference, resulting in cleaner signal transmission and reduced noise, particularly over longer cable runs.

Balanced Mixer

A balanced mixer combines two signals with equal amplitudes but opposite phases, typically achieved through the use of a Gilbert cell configuration or other balanced circuitry. This design suppresses even-order harmonics and common-mode noise, resulting in improved linearity and noise performance compared to unbalanced mixers.

Balanced Wiring

Balanced wiring involves using a cable with three conductors: two carrying the audio signal with equal amplitude but opposite phase, and a third serving as a ground. This configuration minimizes noise and interference, allowing for cleaner signal transmission over longer distances, especially in professional audio setups.

Band

Band refers to a range of frequencies within the electromagnetic spectrum that is processed or reproduced by an audio device or system. Bands can be categorized as sub-bass, bass, midrange, treble, and sometimes further divided into narrower frequency ranges for precise adjustment and control of sound characteristics.

Band-pass Filter (BPF)

A Band-pass Filter (BPF) is an electronic circuit that allows a specific range of frequencies, known as the passband, to pass through while attenuating frequencies outside this range. By selectively filtering out unwanted frequencies, BPFs are commonly used in audio and radio frequency (RF) applications to isolate and amplify signals within a desired frequency range.

Band-stop Filter

A Band-stop Filter (BSF), also known as a notch filter, is an electronic circuit that attenuates a specific range of frequencies while allowing frequencies outside this range to pass through. It is commonly used in audio and signal processing applications to suppress unwanted frequencies or interference within a certain frequency band.

Bandwidth

Bandwidth refers to the range of frequencies within a signal or a system that can be effectively transmitted or processed. It is typically measured as the difference between the highest and lowest frequencies of a signal or the frequency range over which a device or system can operate efficiently.

Band Track

A band track refers to a pre-recorded instrumental accompaniment used during live performances or studio recordings to support a vocalist or instrumental soloist. These tracks often include drums, bass, guitar, keyboards, and other instruments, providing a full musical backing without the need for live musicians.

Bank

A bank typically refers to a group or set of related parameters or settings within a device or software interface, such as a digital audio workstation (DAW) or synthesizer. Banks allow users to organize and manage multiple presets, effects, or sound parameters efficiently, facilitating quick access and manipulation during the production or performance process.

Bantam Plug

A bantam plug, also known as a TT (Tiny Telephone) plug, is a type of small audio connector commonly used in professional audio equipment, such as patchbays and audio interfaces. Despite its compact size, the bantam plug is robust and reliable, making it popular in broadcasting, recording studios, and live sound setups.

Bar

A bar refers to a unit of musical time that typically contains a specific number of beats, determined by the time signature of a musical composition. Bars help musicians organize and interpret rhythm by dividing music into manageable segments, aiding in the synchronization of instruments and vocals.

Barrier Miking

Barrier miking is a technique in audio recording where a physical barrier, such as a panel or acoustic screen, is placed between two microphones to minimize bleed and interference between them. This method is commonly used in studio environments to isolate individual sound sources, such as multiple instruments or vocalists, while maintaining clarity and fidelity in the recorded tracks.

Basic Session

A basic session refers to a recording or editing session involving fundamental tasks such as tracking, mixing, and mastering audio content, typically for music or spoken-word projects. It encompasses the initial stages of production where raw audio is captured and processed before further refinement or distribution.

Bass

Bass refers to the low-frequency range of sound, typically found in music or audio productions, characterized by deep tones that provide richness and depth to the overall sound profile. It’s often produced by instruments such as bass guitars, double basses, synthesizers, or electronically manipulated sounds to anchor and enhance the rhythm and harmony of a piece.

Bass Reflex
Bass reflex, also known as a ported enclosure, is a type of speaker design that includes a tuned port or vent to enhance the low-frequency response of the speaker system. By using the port, bass reflex designs can achieve deeper bass extension and increased efficiency compared to sealed enclosures, resulting in a more pronounced and impactful low-end sound.
Bass Response

Bass response refers to the ability of a speaker, audio system, or musical instrument to accurately reproduce low-frequency sounds within a given range. It’s measured in hertz (Hz) and indicates how well the system can reproduce bass frequencies, impacting the depth and richness of the overall audio experience.

Bass Tip-up

Bass tip-up is an audio phenomenon where the lower frequencies, particularly the bass, are emphasized or boosted relative to the midrange and treble frequencies, leading to a perceived “tilt” towards the bass end of the frequency spectrum. This can result in a warmer, more pronounced bass response, often desirable in certain audio setups such as home theaters or musical genres where deep bass is prominent.

Bass Trap

A bass trap is an acoustic treatment device used to absorb low-frequency sound waves, particularly in the bass range, within a room or studio. By reducing bass buildup and minimizing unwanted resonance, bass traps help improve the clarity and balance of sound, enhancing the overall listening experience.

Baxandall

Baxandall refers to a type of tone control circuit designed by Peter Baxandall in the 1950s, commonly used in audio equipment such as amplifiers and equalizers. It features separate bass and treble controls that adjust the amplitude of specific frequency bands, allowing users to tailor the sound to their preferences by boosting or attenuating bass and treble frequencies independently.

Beaming

Beaming refers to a phenomenon in loudspeaker design where sound waves become directional at higher frequencies, causing dispersion patterns to narrow. This narrowing effect can result in reduced sound quality and coverage, particularly in larger venues or spaces where uniform sound distribution is essential.

Beat

A beat is a fundamental unit of rhythm in music, representing a regular pulse or tempo that provides the underlying framework for a piece. It serves as a reference point for musicians to coordinate timing and execution, crucial for maintaining cohesion and groove within a musical composition.

Beat Mapping

Beat mapping is a process used in audio editing and music production to align audio tracks with a consistent tempo or beat grid. By analyzing the rhythmic structure of the audio, beat mapping allows for precise synchronization of elements such as drum loops, vocal recordings, or MIDI sequences to ensure they align seamlessly with the established tempo of the project.

Beatmatching

Beatmatching is a DJ technique used to synchronize the tempos of two tracks so that they play in harmony, ensuring seamless transitions between them. It involves adjusting the speed of one track to match the tempo of the other, typically done by ear or with the aid of specialized equipment like pitch sliders or software.

Beta Version

A beta version is a preliminary release of a software product, made available to a limited audience for testing purposes before the final version is officially launched. It’s often used to gather feedback and identify bugs or issues that need to be addressed before the full release.

Bi-Amplification

Bi-amplification is a technique in audio engineering where a speaker system is divided into two frequency bands, each driven by a separate amplifier channel. This approach allows for more precise control over the audio signal, optimizing the amplification process for different frequency ranges and potentially improving overall sound quality.

Bi-Directional Pattern

A bi-directional pattern in audio refers to a microphone’s sensitivity to sound from both the front and back, while rejecting sound from the sides. This pattern is often used in applications where capturing sound from both sides of the microphone while minimizing off-axis noise is desired, such as in interviews or vocal duets.

Bi-Timbral

Bi-timbral refers to a synthesizer or sound module’s capability to produce two distinct timbres or sounds simultaneously, often allowing the user to play different sounds on separate parts of a keyboard or MIDI controller. This feature is commonly used in music production to layer or split sounds, providing versatility and depth to compositions.

Bias

Bias refers to a high-frequency signal added to the audio input of recording equipment, typically tape recorders, to improve fidelity and reduce distortion. It ensures accurate recording by minimizing the effects of inherent limitations in the recording medium, such as magnetic tape.

Binary

Binary refers to a numbering system used in computing that utilizes only two digits: 0 and 1. It forms the basis of all digital communications and computations by representing information using combinations of these binary digits.

In audio, binary refers to the digital representation of sound waves through a series of 0s and 1s. These binary digits encode audio signals, allowing for storage, transmission, and processing of sound in digital formats such as WAV or MP3.

 

Binaural

Binaural is a recording or reproduction technique that simulates the way humans perceive sound, capturing audio using two microphones placed at the same distance and orientation as human ears. When played back through headphones, binaural recordings create a sense of 3D spatialization, immersing listeners in a lifelike audio environment.

BIOS

BIOS, or Basic Input/Output System, is a firmware embedded on a motherboard that initializes hardware components during the boot process and provides basic communication between the operating system and the hardware. It contains instructions necessary for the computer to start up, configure hardware settings, and load the operating system into memory.

Bit

A bit represents the smallest unit of digital audio data, typically referring to binary digits of either 0 or 1. The number of bits used in audio processing determines the dynamic range and resolution of the audio signal, with higher bit depths allowing for greater detail and fidelity in sound reproduction.

Bit Rate

Bit-rate refers to the rate at which digital audio data is transmitted or processed, typically measured in bits per second (bps) or kilobits per second (kbps). It directly affects the quality and file size of digital audio files, with higher bit-rates generally resulting in better audio quality but larger file sizes, and lower bit-rates leading to reduced quality but smaller file sizes.

Bit-Depth

Bit-depth refers to the number of bits used to represent the amplitude of each sample in a digital audio signal. It determines the dynamic range and resolution of the audio, with higher bit-depths allowing for greater precision in capturing and reproducing the nuances of sound, while lower bit-depths result in reduced accuracy and potential loss of detail.

Blending

Blending refers to the process of seamlessly combining multiple sound sources or tracks to create a cohesive and balanced mix. It involves adjusting levels, EQ, dynamics, and spatial properties to ensure that each element contributes harmoniously to the overall sound.

Blumlein

Blumlein refers to a stereo microphone technique developed by Alan Dower Blumlein in the mid-20th century, utilizing a coincident pair of bidirectional (figure-of-eight) microphones to capture a natural stereo image with excellent channel separation. This technique, often used in recording studios and live sound applications, captures both the intensity and phase information of the sound source, resulting in a rich and immersive audio experience.

Blumlein Array

The Blumlein Array is a stereo microphone technique developed by Alan Blumlein, employing two bidirectional microphones positioned at a 90-degree angle to each other to create a natural and spacious stereo image. This technique captures sound in both the intensity and phase domains, offering a lifelike representation of the audio source and is commonly used in recording studios and live sound applications.

BNC

BNC, which stands for Bayonet Neill-Concelman, is a type of coaxial RF connector commonly used in audio and video applications to transmit high-frequency signals. Known for its ease of use and secure locking mechanism, BNC connectors are often found in professional audio and video equipment, as well as networking and telecommunications devices.

Boom

A boom refers to a long pole with a microphone attached to its end, commonly used to capture sound in film, television, and video production. The boom operator, typically holding the pole, maneuvers the microphone to capture dialogue or other sounds with precision while remaining out of the camera’s view.

Boom Stand

A boom stand is a type of microphone stand with an extendable horizontal arm, allowing for versatile positioning of microphones above or around sound sources. It’s commonly used in recording studios, live performances, and broadcasting to achieve optimal microphone placement while minimizing the stand’s footprint on the stage or floor.

Boost / Cut Control

A boost/cut control is a feature found on equalizers that allows users to increase or decrease the level of a specific frequency range within an audio signal. By boosting or cutting certain frequencies, users can shape the tonal characteristics of the sound, tailoring it to their preferences or correcting any frequency imbalances in the source material.

Booth

A booth typically refers to an isolated space designed for recording vocals or instruments, characterized by soundproofing to minimize external noise and acoustic treatment to enhance sound quality. It provides a controlled environment where artists can perform without interference or distractions, ensuring high-quality recordings.

Bouncing

Bouncing refers to the process of combining multiple tracks or channels into a single track or file, usually to free up resources or consolidate edits. It is often used in digital audio workstations (DAWs) to simplify projects or create stems for further processing or distribution.

Boundary

A boundary refers to the surface or interface where sound waves interact with a solid object, such as a wall, floor, or ceiling. Boundary effects can influence sound reflections and acoustics, often manipulated in recording and sound reinforcement to achieve desired spatial characteristics and minimize unwanted reverberations.

Boundary Layer Microphone

A Boundary Layer Microphone is a type of microphone designed to be placed on a flat surface, where it takes advantage of the boundary effect to enhance sensitivity and reduce phase cancellations caused by reflections. By utilizing the surface as part of its acoustic design, it captures sound with improved clarity and directionality in environments like conference rooms and theater stages.

BPM

BPM stands for Beats Per Minute, a measure of tempo or speed in music indicating how many beats occur in one minute of a musical piece. It’s crucial for musicians, DJs, and producers to synchronize elements like drums, basslines, and melodies, ensuring coherence and groove within a composition or mix.

Breath Controller

A Breath Controller is a device used in electronic music instruments and synthesizers that converts breath pressure into MIDI data. It allows musicians to control parameters such as volume, expression, or modulation through their breath, enhancing the realism and expressiveness of performances, particularly in wind instrument simulations or vocal synthesizers.

Breathing

Breathing refers to the subtle audible inhalations and exhalations that occur during vocal recordings, particularly noticeable in quiet or sensitive passages. Engineers often manage or minimize breathing sounds through careful microphone placement, editing techniques, or using tools like noise gates to maintain the clarity and professionalism of vocal tracks.

Brickwall filter

A Brickwall filter is a type of electronic filter that completely attenuates all frequencies above or below a specified cutoff frequency, resembling a sharp vertical edge or “brick wall” in its frequency response. It is commonly used in audio and signal processing to isolate desired frequency bands or remove unwanted frequencies with precision.

Bridging

Bridging, in the context of audio amplifiers, refers to a configuration where an amplifier is set up to drive a load (typically a speaker) by using the combined power of two amplifier channels. This results in higher output power and is commonly used to drive low-impedance loads efficiently.

Bucking

Bucking refers to the process of reducing or counteracting an undesired effect or signal. In electrical engineering, it can specifically describe the method of decreasing voltage or current in a circuit to mitigate noise or interference.

Buffer

A buffer is an electronic circuit or device used to isolate and strengthen signals passing through it, preventing them from being degraded or affected by subsequent stages in a system. Buffers are commonly employed in audio equipment, computer interfaces, and other electronic systems to maintain signal integrity over long distances or between different components.

Buffer Memory
Buffer memory, often referred to simply as a buffer, is a temporary storage area in computing used to hold data being transferred between devices or processes that operate at different speeds or timescales. It helps to smooth out discrepancies in data flow rates, ensuring efficient communication and preventing data loss.
Bug

A bug refers to any unintended flaw or anomaly in sound reproduction or recording, often resulting from technical issues such as interference, distortion, or malfunctioning equipment. These bugs can disrupt clarity, fidelity, or continuity of audio signals.

Bulk Dump

Bulk dump refers to the process of transferring large amounts of data or settings between digital devices, typically via MIDI (Musical Instrument Digital Interface). It allows for the mass transfer of parameters such as instrument patches, sequences, or configurations, facilitating efficient setup and synchronization in digital audio and musical equipment.

Bus

A bus is a pathway or channel used to route multiple audio signals from various sources to a common destination, such as a mixer or an output. Buses allow for efficient management and processing of audio signals within a system, facilitating tasks like mixing, effects processing, and recording.

Byte

A Byte typically refers to a unit of digital data used to represent audio samples. It encapsulates a specific amount of audio information, such as amplitude levels, which are essential for accurate digital representation and playback of sound.

C

C-Weighting

C-Weighting is a type of frequency weighting used in sound measurement to approximate the response of the human ear to loudness levels of low-frequency noise. It emphasizes frequencies between 31.5 Hz and 8 kHz while attenuating frequencies outside this range, providing a more accurate representation of how humans perceive noise at different frequencies.

Cabinet

A cabinet refers to an enclosure or housing designed to contain and direct sound waves emitted by speakers. It plays a crucial role in shaping the acoustics and enhancing the performance of the speaker system by preventing sound waves from interfering with each other and by controlling resonance.

Cabinet Resonance

Cabinet resonance refers to unwanted vibrations or resonances that occur within the enclosure housing a loudspeaker. These resonances can color the sound produced by the speaker, leading to distortion or uneven frequency response, especially at certain frequencies.

Cable

A cable refers to a physical medium typically consisting of conductive wires, insulation, and possibly shielding, used to transmit electrical signals between audio equipment. Cables are crucial in maintaining signal integrity and minimizing interference during the transmission of audio signals.

Cable Assembly

A cable assembly refers to a complete unit composed of one or more cables, connectors, and possibly additional components like shielding or strain relief. It is designed to facilitate the transmission of audio signals between different audio devices or components, ensuring reliable connectivity and signal quality.

Cable Harness

A cable harness refers to a structured arrangement of multiple cables or wires bound together using straps, sleeves, or conduits. It serves to organize and protect the cables while facilitating the efficient transmission of audio signals between various components within an audio system. Cable harnesses are designed to reduce clutter, prevent tangling, and ensure reliable connectivity, crucial for maintaining signal integrity and minimizing interference in complex audio setups.

Cable Sheath

A cable sheath refers to the outer layer of material that encloses and protects the internal conductors and insulation of a cable. It provides mechanical strength, durability, and insulation to the cable, shielding it from environmental factors and preventing electrical interference.

Capacitance

Capacitance refers to the ability of a component or circuit to store electrical charge when a voltage is applied across it. It is measured in farads (F) and affects the transmission of audio signals, influencing factors like frequency response and signal integrity in cables and electronic components.

Capacitor

A capacitor is an electronic component that stores and releases electrical energy in the form of an electric field. It is characterized by its capacitance, measured in farads (F), and is commonly used in audio circuits for filtering, coupling, and decoupling signals, as well as for controlling frequency response and reducing noise.

Capacitor Microphone

A capacitor microphone, also known as a condenser microphone, utilizes a vibrating diaphragm and a fixed backplate to convert sound waves into electrical signals. It requires phantom power or an external power source to operate and is prized for its detailed audio capture and wide frequency response, commonly used in studio recording and broadcasting applications.

Capstan

A capstan refers to a precision mechanism used in tape machines to regulate the speed of tape movement with high accuracy. It ensures consistent playback or recording speeds, crucial for maintaining fidelity and synchronization in professional recording and mastering applications.

Capsule

A capsule refers to the component in a microphone that contains the diaphragm and backplate, forming a transducer that converts sound waves into electrical signals. The quality and design of the capsule significantly influence the microphone’s sensitivity, frequency response, and overall sound characteristics.

Carbon Microphone
A carbon microphone is an early type of microphone that converts sound waves into electrical signals using carbon granules. Sound waves cause variations in the compression of these granules, which in turn alters electrical resistance and generates a corresponding electrical signal, making it one of the earliest practical microphone technologies.
Cardioid

A cardioid refers to a directional microphone pickup pattern that is heart-shaped, with its sensitivity highest at the front and progressively decreasing towards the sides and rear. This pattern is commonly used to capture sound primarily from the front while minimizing pickup from the sides and rear, making it ideal for isolating a sound source in noisy environments or recording setups.

Cardioid Microphone

A cardioid microphone is a type of directional microphone that picks up sound primarily from the front while attenuating sounds from the sides and rear, resembling the shape of a heart (cardioid). It’s commonly used in recording studios, live performances, and broadcasting for its ability to capture clear audio from the desired source while reducing background noise.

Cardioid Pattern
The cardioid pattern refers to a microphone’s directional sensitivity that resembles a heart shape when plotted graphically. It captures sound primarily from the front while attenuating sound from the sides and rear, making it suitable for applications where isolating a sound source and minimizing ambient noise are crucial.
Cartridge (transducer)

A cartridge refers to the transducer component of a phonograph (turntable) that converts the mechanical motion of a stylus tracing a record groove into an electrical signal. It contains magnets, coils, or other elements that generate this signal, which is then amplified and reproduced as sound.

Cascade

Cascade refers to a signal flow configuration where the output of one device or effect is fed into another sequentially. This chaining of devices allows for complex sound processing and manipulation, commonly seen in recording studios and live sound setups to achieve desired audio effects and enhancements.

Cavity

A cavity refers to an enclosed space within a microphone or speaker enclosure that affects the resonance and acoustic properties of the device. The design and dimensions of the cavity can significantly influence the sound characteristics, such as bass response and overall tonal quality, of the microphone or speaker.

CD

CD stands for Compact Disc, which is a digital optical disc format used for storing and playing back audio, video, and other data. It was introduced commercially in the early 1980s and became a popular medium for music albums, software distribution, and multimedia applications.

CD-R

CD-R stands for Compact Disc Recordable, a type of optical disc that allows users to write data onto it once using a CD burner or recorder. Once recorded, the data cannot be altered or erased, making it suitable for permanent storage of music, files, and other digital content.

CD-R Burner

A CD-R burner is a device used to write data onto CD-R discs through a process called burning. It uses a laser to etch pits into a special dye layer on the disc, creating a permanent record that can be read by standard CD players and drives.

Center Channel

The center channel refers to a dedicated speaker or audio channel that plays the center-located sounds in a surround sound setup. It primarily reproduces dialogue, vocals, and other central audio elements to enhance clarity and spatial localization in movies, TV shows, and multimedia content.

Center Frequency

Center frequency refers to the specific frequency within a range of frequencies where an audio signal or an electronic filter is most responsive or prominent. It is a crucial parameter in audio equalizers, filters, and other audio processing equipment where adjustments are made to enhance or attenuate frequencies around this central point.

Chamber Reverb

Chamber reverb is a type of artificial reverberation effect created by simulating the acoustic characteristics of a reverberant chamber or room. It adds depth and spaciousness to audio recordings by blending reflections of sound waves, mimicking the natural reverberation that occurs in physical spaces.

Channel

A channel refers to an individual path through which audio signals travel, typically representing a specific source or destination. Channels are used to separate and manage different audio inputs or outputs in recording, mixing, and playback systems, allowing for control and manipulation of each audio source independently.

Channel Path

A channel path refers to the complete signal flow or route that audio or video signals take from input to output through a specific channel of a device or system. This path includes all processing stages, such as pre-amplification , equalization, effects processing, and final output stages, ensuring that the signal is correctly handled and shaped according to the desired specifications.

Channel Strip

A channel strip refers to a single module or section within a mixing console or audio interface that combines essential processing elements for one audio channel.

Characteristic Impedance

Characteristic impedance refers to the impedance that a transmission line or circuit presents to a signal at its input terminals, under ideal conditions. It is a key parameter in ensuring efficient signal transfer and minimizing reflections in high-frequency applications such as telecommunications and digital signal transmission.

Chase

Chase typically refers to the process of synchronizing the position of a recorded audio or MIDI track to a specific point or timeline in a session. This alignment ensures that all tracks play in sync with each other, crucial for maintaining timing and cohesion in multi-track recordings or live performances.

Chip

A chip generally refers to an integrated circuit or semiconductor device specifically designed for processing audio signals. These chips can be found in various audio equipment such as digital-to-analog converters (DACs), amplifiers, and digital signal processors (DSPs), playing a critical role in signal conversion, amplification, and manipulation within audio systems.

Chord

A chord refers to the simultaneous playing or synthesis of multiple musical notes or tones. This can be achieved using synthesizers, samplers, or other electronic instruments to create harmonic textures and musical layers in audio compositions.

Chorus

A chorus is an effect applied to a sound signal that duplicates it with slight variations in timing and pitch to create a richer, thicker sound resembling multiple voices or instruments. It is commonly used in music production to add depth and texture to vocals or instruments, enhancing the overall timbre and presence of a mix.

Chromatic

Chromatic refers to a scale or melody that includes all twelve pitches within an octave, including sharps and flats. It contrasts with diatonic scales, which adhere strictly to the seven notes of a particular key signature.

Class-A / AB / D / G

Class-A, Class-AB, Class-D, and Class-G are different amplifier designs that dictate how the amplifier handles the input signal and powers the output. Class-A amplifiers operate with the output devices conducting throughout the entire input cycle, while Class-AB amplifiers use two sets of output devices to handle the positive and negative halves of the input signal more efficiently. Class-D amplifiers switch rapidly between on and off states to deliver power efficiently, and Class-G amplifiers use multiple power supply rails to improve efficiency at different output levels. Each class offers different trade-offs in terms of efficiency, fidelity, and heat dissipation.

Clean-feed

A clean-feed refers to a signal that has been isolated and processed to remove unwanted noise, interference, or extraneous audio elements. It is often used in broadcasting and live sound applications to ensure clear, uninterrupted audio signals for transmission or recording purposes.

Click Track

A click track is a metronomic audio signal used to keep musicians and performers in time during recording or live performances. It typically consists of a steady stream of clicks or pulses that align with the tempo of the music, aiding in synchronization among multiple musicians and ensuring consistent timing throughout the production.

Clipping

Clipping occurs when a signal exceeds the maximum amplitude that a system or device can accurately reproduce. This results in distortion, where the waveform is cut off or “clipped” at the maximum level, producing a harsh, unpleasant sound.

Clocking

Clocking refers to the synchronization of digital audio devices to a shared timing reference, ensuring all devices sample audio signals at precisely the same rate. This synchronization minimizes timing errors and ensures accurate playback or recording of audio across multiple devices in a digital audio system.

Clone

A clone refers to a device or software that replicates the characteristics and behavior of another piece of equipment or software, typically for the purpose of achieving a similar sound or functionality. Cloning allows audio engineers and producers to emulate the sonic qualities or operational features of sought-after gear without needing the original hardware or software.

Close-Miking

Close-miking is a microphone technique where the microphone is placed very close to the sound source, typically within a few inches. This method captures a direct, detailed sound with minimal room ambience or background noise, making it ideal for achieving clear, intimate recordings of individual instruments or vocals.

Close Pickup

Close pickup refers to the microphone technique where the microphone is positioned very close to the sound source, usually within a few inches, to capture a direct and focused sound. This method is commonly used in recording studios and live sound reinforcement to isolate and amplify specific instruments or voices with minimal ambient noise.

Cloud

Cloud refers to remote servers and services accessed via the internet that enable collaboration, storage, and processing of audio files and projects. It allows musicians, producers, and engineers to work together on projects from different locations and access powerful computing resources for tasks like mixing, mastering, and file sharing.

Codec

A codec is a device or software that compresses and decompresses digital audio and video data for transmission, storage, or streaming purposes. It ensures efficient data transfer by reducing file sizes while maintaining quality, making it essential in multimedia applications and telecommunications.

Coincident

Coincident refers to a microphone technique where two microphones are positioned closely together with their capsules aligned at the same point in space. This method captures sound sources with accurate phase coherence and minimal phase issues, often used for stereo recordings where precise imaging and localization of sound sources are desired.

Coloration

Coloration refers to the alteration or distortion of a sound signal introduced by audio equipment or processing. This can include changes in tone, timbre, or harmonic content, often adding subjective character or warmth but sometimes resulting in unwanted artifacts depending on the context and application.

Comb Filtering

Comb filtering occurs when a sound wave is combined with a delayed version of itself, creating peaks and nulls in the frequency response. These peaks and nulls resemble the teeth of a comb when viewed on a frequency spectrum, hence the name “comb filtering.”

Common Mode Rejection

Common mode rejection refers to the ability of a circuit or device to reject unwanted signals that are common to both input terminals, such as noise or interference. It is a measure of how effectively the circuit or device can distinguish between the desired signal and unwanted common-mode signals, often expressed in decibels (dB) or as a ratio.

Compact Cassette

A compact cassette, commonly known as a cassette tape, is a magnetic tape audio recording format that was widely used from the 1960s through the 1990s. It consists of a plastic case containing magnetic tape wound between two reels, allowing for portable and convenient playback and recording of audio content on cassette players and recorders.

Compander

A compander is a device or circuit that combines compression and expansion processes to reduce the dynamic range of an audio signal during transmission or recording. Compression reduces the signal amplitude during loud passages, while expansion restores the original dynamic range at the receiving end, improving signal-to-noise ratio and minimizing distortion.

Compression

Compression refers to the reduction of an audio signal’s dynamic range, typically by attenuating louder sounds while leaving softer sounds relatively unchanged. This process is used to control the volume variations in an audio signal, making it more consistent and increasing overall perceived loudness without causing distortion.

Compression Driver

A compression driver is a type of transducer used in loudspeakers and horns to convert electrical signals into sound waves. It achieves this by using a diaphragm that moves in response to varying electrical signals, compressing and decompressing air to produce sound.

Compressor

A compressor is an audio processing device that reduces the dynamic range of an audio signal by attenuating the louder parts while leaving the quieter parts relatively unchanged. It helps to control the volume variations in audio recordings or live performances, enhancing clarity, improving perceived loudness, and ensuring that the signal remains within a desired range.

Computer

A computer is an electronic device capable of processing data according to programmed instructions, performing tasks such as calculations, data storage, and communication. It uses hardware components like processors and memory, along with software programs, to execute various functions efficiently.

Condenser Microphone

A condenser microphone, also known as a capacitor microphone, operates on the principle of a capacitor where sound waves cause a diaphragm to vibrate, varying the distance between the diaphragm and a backplate.

Conductor

A conductor refers to a material, typically metal such as copper or aluminum, used to carry electrical signals within cables and wires. Conductors facilitate the transmission of audio signals from one point to another, ensuring minimal loss and interference along the path.

Cone

A cone refers to the part of a loudspeaker driver that moves back and forth to generate sound waves. It is typically made of lightweight material such as paper, plastic, or composite materials, designed to efficiently convert electrical signals into audible sound by displacing air.

Console

A console, also known as a mixing console or mixer, is a device used to combine and process multiple audio signals. It includes input channels for connecting microphones, instruments, and other audio sources, as well as controls for adjusting levels, applying effects, and routing signals to various outputs.

Contact Cleaner

Contact cleaner is a chemical solution designed to remove dirt, dust, oxidation, and other contaminants from electrical contacts and connectors. It helps restore conductivity and improve electrical connections in audio equipment, ensuring reliable signal transmission and reducing noise or intermittent issues.

Contact Microphone

A contact microphone, also known as a piezo microphone or pickup, is a transducer that converts mechanical vibrations into electrical signals. It is designed to be in direct contact with the sound source, such as a musical instrument’s surface or other vibrating materials, capturing unique sounds and vibrations that are not easily picked up by traditional microphones.

Constructive Interference

Constructive interference occurs when two or more waves of the same frequency and phase align in such a way that their amplitudes reinforce each other. This results in an increase in the overall amplitude of the resultant wave at specific points, enhancing the intensity of the sound or signal.

Control Voltage

Control voltage (CV) refers to a steady electrical signal used to control parameters such as pitch, modulation, and amplitude in electronic music synthesizers and other audio equipment. It enables precise manipulation of sound parameters by applying varying voltages to corresponding control inputs, influencing the characteristics of generated audio signals.

Converter

A converter refers to a device that transforms one form of electrical or digital signal into another. Common types include analog-to-digital converters (ADCs), which convert analog audio signals into digital data, and digital-to-analog converters (DACs), which convert digital data back into analog audio signals for playback through speakers or headphones.

Convolution

Convolution in audio processing refers to a mathematical operation that combines two signals to produce a third signal. It is commonly used in digital audio effects to simulate acoustic spaces, reverberation, and other complex signal transformations by applying the impulse response of a system or space to an input signal.

Convolution Reverb

Convolution reverb is an audio processing technique that uses convolution to simulate the reverberation of a physical space or acoustic environment. It achieves this by convolving an input audio signal with the impulse response of the desired space, accurately replicating the spatial characteristics and reverberation decay of real-world locations.

Copy Protection

Copy protection refers to measures implemented in digital media and software to prevent unauthorized duplication or distribution. These measures can include encryption, digital rights management (DRM), and other technological barriers designed to limit or control access to copyrighted content.

Corner Frequency

Corner frequency, refers to the frequency at which a filter’s response begins to attenuate or change significantly. It marks the boundary where the filter’s effect on the signal becomes noticeable, whether in terms of frequency cutoff in low-pass or high-pass filters, or resonance in band-pass and band-stop filters.

CPU

CPU stands for Central Processing Unit, which is the primary component of a computer responsible for executing instructions and performing calculations. It acts as the brain of the computer, handling tasks such as running programs, processing data, and managing input and output operations.

Cramping

Cramping refers to a distortion or compression of sound that occurs when a device or system is pushed beyond its intended limits, causing a reduction in dynamic range and fidelity. It often results in a harsh, unpleasant sound that can degrade the quality of audio recordings or live performances.

Crash

A crash typically refers to a type of cymbal used in drum kits, characterized by its loud, explosive sound with a short decay. It is commonly used to accentuate musical transitions or climactic moments in various genres of music.

Crest Factor

Crest factor refers to the ratio of the peak amplitude of a signal to its RMS (Root Mean Square) amplitude. It quantifies the dynamic range of a signal, with higher crest factors indicating greater peak-to-average amplitude differences, common in audio mastering and quality assessment.

Critical Distance

Critical distance refers to the point at which the direct sound from a source is equal in intensity to the reverberant sound in a given acoustic environment. Beyond this distance, the level of reverberation diminishes, affecting how sound is perceived and recorded in different spaces.

Crossover

A crossover refers to an electronic circuit or device that splits an audio signal into two or more frequency bands, directing each band to a specific speaker or driver optimized for that frequency range. This ensures that different parts of the audio spectrum (such as bass, midrange, and treble frequencies) are reproduced accurately and efficiently by the appropriate speakers, enhancing overall sound quality and clarity.

Crossover Frequency

The crossover frequency refers to the point at which signals are split between two or more frequency bands by a crossover network, such as in a speaker system or audio processing unit. It determines which frequencies are sent to different speaker drivers or outputs, optimizing sound reproduction by directing appropriate frequencies to dedicated components.

Current

Current refers to the flow of electric charge through a conductor, typically alternating current (AC) in audio systems. It powers devices and carries audio signals through cables and circuits, essential for the operation of amplifiers, speakers, and other audio equipment.

Cut and Paste Editing

Cut and paste editing involves digitally manipulating recorded audio by selecting and removing segments (cutting) and rearranging them in a new sequence (pasting). This technique allows for precise editing of audio recordings to enhance timing, remove mistakes, or create new compositions seamlessly.

Cut-off Frequency

The cut-off frequency refers to the point at which a filter begins to attenuate (reduce) the amplitude of a signal, typically in the context of high-pass, low-pass, or band-pass filters. It determines the boundary between frequencies that are passed through the filter and those that are filtered out, influencing the tonal quality and clarity of audio signals.

CV

Refer back to “Control Voltage” for definition.

Cycle

A cycle refers to a complete oscillation of a waveform within a given time frame, typically representing one full wave from peak to peak or trough to trough. It is fundamental in determining the frequency and wavelength of sound waves, essential for tasks like pitch analysis and audio synthesis.

Cycles Per Second

Cycles per second, abbreviated as “cps” or more commonly known as “Hertz (Hz),” is a unit of frequency used to measure the number of complete cycles of a periodic waveform that occur per second. It is a fundamental measure in audio and other fields where the rate of oscillation or vibration is significant.

D

D/A (D-A) Converter

A Digital-to-Analog Converter (DAC) transforms digital signals into continuous analog voltages or currents. This process enables digital systems to interface with analog devices, such as speakers or analog meters.

Daisy Chain

A daisy chain is a wiring or connection method where devices are connected sequentially in a series, with each device linked to the next. This configuration allows for a simple and scalable setup, but can be prone to issues if one device fails or if the chain becomes too long.

Daisy-Chain Mains Distribution

Daisy-chain mains distribution is a wiring method where electrical power is distributed by connecting devices or outlets in a sequential series, with each device receiving power from the previous one. This approach simplifies wiring but can lead to power distribution issues or increased risk if one connection fails.

Damping

Damping refers to the process of reducing oscillations or vibrations in a system by dissipating energy, often through friction or other resistance mechanisms. It helps control and stabilize motion, improving performance and longevity in various applications such as mechanical systems, audio equipment, and structural engineering.

DARS

DARS (Digital Audio Radio Service) is a satellite-based radio service that broadcasts digital audio content directly to receivers, offering a wide range of channels and high sound quality. It provides nationwide coverage and consistent reception, regardless of geographic location or terrestrial interference.

DAT

DAT (Digital Audio Tape) is a digital magnetic tape format used for recording and playing back high-fidelity audio with a resolution superior to analog tape. It offers precise, reliable audio storage and playback, making it popular for professional audio recording and archival.

Data

Data refers to measurements and recordings of sound characteristics, such as frequency, amplitude, and duration, collected to analyze and interpret acoustic phenomena. This information is essential for designing audio systems, assessing sound quality, and optimizing acoustic environments.

DAW – Digital Audio Workstation

A Digital Audio Workstation (DAW) is a software application used for recording, editing, and producing audio and music, integrating a range of digital tools and effects. It provides a comprehensive environment for managing audio tracks, mixing, and mastering within a single platform.

dB / Decibel

A decibel (dB) is a logarithmic unit used to measure the intensity or level of sound, representing the ratio of a particular sound level to a reference level. It quantifies the relative strength of sound, with each 10 dB increase corresponding to a tenfold increase in intensity.

dB / Octave

A decibel per octave (dB/octave) measures the rate at which the level of a signal decreases or increases with each octave in frequency. It is commonly used to describe the slope of filters or the frequency response of audio systems, where each octave represents a doubling or halving of frequency.

DBX

DBX refers to a brand known for its audio processing equipment, including dynamic range compressors, noise reduction systems, and other signal processors. Their products are widely used in professional audio to enhance sound quality and control various aspects of audio signals.

DC

Direct Current (DC) is an electrical current that flows consistently in one direction, providing a steady and unidirectional flow of electric charge. It is commonly used in low-voltage applications, such as batteries and electronic devices, where stable voltage is required.

DC Coupling

DC coupling refers to a method of connecting electronic circuits that allows both direct current (DC) and alternating current (AC) signals to pass through without blocking any component of the signal. This technique ensures that the entire signal, including its DC offset, is transmitted between stages of a system.

DC-Bias

DC bias refers to the application of a constant direct current (DC) voltage to a circuit or component to set its operating point or adjust its performance. It ensures proper functioning of electronic devices by stabilizing their signal conditions and optimizing their response.

DC-Offset

DC offset is an unwanted constant direct current (DC) component added to an otherwise alternating current (AC) signal, shifting its baseline from zero. This shift can affect signal accuracy and performance, often requiring correction to ensure proper signal processing and measurement.

DCA

DCA (Direct Current Amplifier) is a type of amplifier designed to boost low-level direct current (DC) signals without altering their waveform. It is used in applications where accurate amplification of DC signals is required, such as in instrumentation and signal conditioning.

DCA Group

DCA Group is a global organization specializing in digital and analog audio solutions, offering products and services for professional sound and broadcast applications. The group is known for its innovation and expertise in audio processing, signal routing, and related technologies.

DCC

DCC (Digital Command Control) is a system used in model railroading to control multiple locomotives and accessories independently on the same track using digital signals. It enables precise control over speed, direction, and functions of model trains, enhancing the realism and flexibility of model railroad operations.

DCO

A Digital Controlled Oscillator (DCO) is an electronic oscillator that generates a stable waveform with its frequency controlled by digital input signals. It is commonly used in synthesizers and communication systems for precise frequency modulation and signal generation.

DC – Direct Current

Direct Current (DC) is a type of electrical current that flows consistently in one direction, providing a steady and unidirectional flow of electric charge. It is commonly used in batteries, electronic devices, and various low-voltage applications where stable voltage is essential.

DDL

DDL (Digital Data Link) refers to a communication protocol used for transmitting digital data between devices or systems over a network. It ensures reliable and efficient data exchange, often employed in various applications including telecommunications and computer networks.

DDP

DDP (Distributed Data Processing) refers to a system architecture where data processing tasks are distributed across multiple computers or locations rather than being centralized. This approach enhances efficiency and scalability by leveraging the processing power and resources of multiple interconnected systems.

De-emphasis

De-emphasis is a process used in audio and telecommunications to reduce the amplitude of high-frequency components of a signal to counteract the effects of pre-emphasis applied during transmission. It helps to restore the original frequency response and improve signal clarity during playback or reception.

De-esser

A de-esser is an audio processing tool designed to reduce or eliminate excessive sibilance, or harsh “s” and “sh” sounds, in vocal recordings. By attenuating specific high-frequency ranges, it helps to smooth out the sound and improve overall audio quality.

De-Oxidising Compound

A de-oxidizing compound is a chemical substance used to remove or reduce oxidation, often applied to restore and maintain the conductivity of metal surfaces. It is commonly used in electrical and electronic applications to clean connectors and prevent performance issues caused by corrosion.

Decay

Decay refers to the gradual reduction in amplitude or intensity of a signal, sound, or physical process over time. In acoustics, it describes how the volume of a sound diminishes after the initial attack, while in other contexts, it can refer to the breakdown of materials or radioactive substances.

Decca Tree

The Decca Tree is a stereo microphone setup used in recording and broadcasting, consisting of three microphones arranged in a specific configuration to capture a wide and natural sound field. This technique, developed by the Decca Record Company, is particularly effective in creating a spacious and immersive audio image, commonly used in orchestral recordings.

Decoupler

A decoupler is a component or circuit used to isolate different sections of an electronic system to prevent interference or signal coupling between them. It ensures stable operation by minimizing the impact of fluctuations or noise from one part of the system on another.

Defragment

Defragmenting is the process of reorganizing fragmented data on a storage device to improve access speed and efficiency. By consolidating scattered files into contiguous blocks, it reduces the time required for data retrieval and enhances overall system performance.

Delay

Delay refers to the intentional or unintentional time gap between the input and output of a signal or system. In audio processing, it involves adding a time interval to a signal to create effects like echo or reverberation, enhancing the depth and spatial quality of the sound.

Desk

A desk refers to a flat surface or workstation designed to minimize sound reflections and absorb sound, thereby improving acoustic performance. It often features materials and design elements that reduce noise and prevent unwanted sound interference.

Detent

A detent refers to a mechanical feature in audio equipment that provides distinct, tactile feedback when adjusting controls, such as volume or tone settings. This helps users make precise adjustments by ensuring each setting is clearly defined and reduces the risk of accidental changes.

DFA

DFA (Dynamic Frequency Analysis) refers to a method used to analyze and visualize how a system’s frequency response changes over time or under different conditions. This technique helps in understanding the dynamic behavior of acoustic systems and optimizing their performance for varying audio environments.

DI

Direct-to-Indirect Ratio (DI) measures the balance between direct sound from a source and the reflected sound that arrives after bouncing off surfaces. A high DI indicates a clearer sound with more direct, focused audio, while a low DI suggests more influence from reflections, which can affect clarity and spatial perception.

DI Box

A DI (Direct Injection) box is a device used to connect an instrument or audio source directly to a mixing console or recording system, converting high-impedance signals to low-impedance ones. It helps to preserve signal quality and reduce noise or interference during the signal transfer.

Diaphragm

A diaphragm is a flexible membrane in a microphone or speaker that vibrates in response to sound waves, converting acoustic energy into electrical signals or vice versa. Its design and material properties significantly impact the sensitivity, frequency response, and overall sound quality of the device.

Diffusion

Diffusion refers to the scattering of sound waves in various directions when they encounter a surface or object, which helps to evenly distribute sound energy in a space. Effective diffusion reduces the concentration of reflected sound and minimizes echoes or hotspots, enhancing the overall acoustical quality and spatial clarity of an environment.

Diffusor

A diffusor is an acoustic device designed to scatter sound waves in multiple directions, improving the evenness of sound distribution and reducing echoes in a space. By diffusing sound, it helps to create a more balanced and natural acoustic environment, enhancing the clarity and richness of the audio experience.

Digital
Digital Delay

Digital delay is an audio effect that records an incoming sound signal and plays it back after a set period, creating an echo-like repetition. It allows for precise control over the timing and duration of the delay, enabling effects like rhythmic echo and spatial enhancement in audio production.

Digital Reverberator

A digital reverberator is an audio processor that simulates the reverberation effects of a physical space by generating complex, algorithmically created reflections and echoes. It allows for precise control over the characteristics of the reverberation, such as decay time and early reflections, to enhance the spatial quality and depth of the sound.

DIN Connector

A DIN connector is a type of electrical connector characterized by its circular design and multiple pins arranged in a specific pattern, used for various audio, video, and data connections. Named after the German standardization organization, DIN connectors are known for their reliability and ease of use in connecting equipment like keyboards, audio devices, and older computer peripherals.

Diode-Bridge Compressor

A diode-bridge compressor is an audio compressor that uses a bridge circuit composed of diodes to control the gain reduction of an audio signal, offering smooth and transparent compression. This type of compressor is known for its ability to manage dynamic range while preserving the tonal qualities of the audio.

Direct Coupling

Direct coupling refers to the connection of electronic circuits or components without the use of intermediate components like transformers or capacitors, allowing for a direct electrical path. This method improves signal fidelity and reduces distortion by maintaining a consistent impedance and minimizing signal loss.

Disc

A disc is a flat, circular object used for storing data or media, such as CDs or DVDs, where information is encoded in a spiral track. It can also refer to physical objects like vinyl records, which store audio information in grooves on the disc’s surface.

Disk

A disk is a flat, circular storage medium used to hold and access data, such as a hard disk drive (HDD) or a diskette. It can also refer to optical media like CDs and DVDs, where data is encoded on a reflective surface for reading by a laser.

Distortion

Distortion refers to any alteration or modification of an audio signal that deviates from its original waveform, often resulting in unwanted changes to sound quality. In audio equipment, distortion can occur due to overdriving components or imperfections in the signal path, affecting clarity and fidelity.

Dither

Dither is a technique used in digital audio processing to reduce quantization error and minimize audible artifacts when converting audio from a higher bit depth to a lower one. By adding a small, controlled amount of random noise to the signal, dither helps to mask quantization distortions and preserve audio quality.

DMA

Direct Memory Access (DMA) is a feature that allows hardware components to directly transfer data to or from memory, bypassing the central processing unit (CPU) to improve efficiency and speed. This method reduces the CPU’s workload and can enhance overall system performance by enabling simultaneous data handling and processing tasks.

Dolby Atmos

Dolby Atmos is an advanced audio technology that creates a three-dimensional sound experience by allowing sound to move freely around the listener in a 360-degree space. It enhances immersion in movies, games, and other media by placing audio objects in a three-dimensional soundscape, rather than being confined to traditional channel-based audio formats.

Dolby HX

Dolby HX (Headroom Extension) is a noise reduction technology designed to improve the recording quality of analog cassette tapes by extending the dynamic range and reducing distortion. It achieves this by optimizing the headroom in the tape recording process, allowing for higher fidelity and more detailed sound reproduction.

Dolby Noise-Reduction

Dolby Noise Reduction is a technology designed to reduce the audible hiss and background noise in analog audio recordings by encoding and decoding noise-reduction signals. It works by compressing high-frequency noise during recording and expanding it during playback, resulting in cleaner, clearer sound.

Dolby Surround-Sound

Dolby Surround-Sound is an audio technology that creates a multi-channel audio experience by encoding four audio channels into two tracks, allowing for a more immersive sound experience in home and cinema environments. It enhances the spatial depth and realism of audio by delivering sound from multiple directions, simulating a surround sound effect even with limited speaker setups.

Dome

A dome is a curved, hemispherical structure that can influence sound distribution and acoustics within a space by reflecting and diffusing sound waves. This architectural element can enhance the auditory experience by improving sound clarity and reducing echoes or reverberation.

DOS

DOS (Diffuse Octave Spectrum) refers to a measurement or analysis of sound energy distributed across different octave bands in a space, focusing on how sound disperses or diffuses. This helps in understanding and optimizing acoustic properties by analyzing how evenly sound is distributed in various frequency ranges.

Double-ended Noise Reduction

Double-ended noise reduction is an audio processing technique that reduces noise by applying noise reduction algorithms to both the recording and playback processes. This approach helps to minimize the impact of noise across the entire audio chain, enhancing clarity and fidelity in both recorded and played-back sound.

Double-lapped Screen

A double-lapped screen is a type of acoustic treatment where two layers of fabric or material are overlapped to create a more effective barrier for controlling sound absorption or diffusion. This design improves sound isolation and reduces acoustic reflections, enhancing the overall acoustic environment in a space.

Drive Unit

A drive unit is a component of a speaker or audio system that converts electrical signals into sound waves. It typically includes elements such as a magnet, voice coil, and diaphragm to produce sound.

Driver

A driver is a device or software component that enables communication between a computer’s operating system and hardware components, facilitating their operation. In audio systems, a driver refers to the speaker element responsible for converting electrical signals into audible sound.

Dropout

A dropout refers to a temporary loss or interruption in the audio signal, leading to a momentary gap or silence in the playback or recording. This can be caused by issues such as signal interference, hardware malfunctions, or data loss in digital systems.

Drum Booth

A drum booth is a soundproof or acoustically treated enclosure designed to contain and isolate the sound of drums during recording or practice sessions. It helps to reduce noise bleed into other recording areas and control the drum’s acoustic environment for clearer and more precise audio capture.

Drum Pad

A drum pad is a digital or electronic device used to trigger drum sounds or samples, often employed in electronic music production and live performance. It typically features a set of responsive pads that can be hit or tapped to produce various percussive sounds and rhythms.

Dry

Dry refers to a recording or signal that has no added effects such as reverb, echo, or delay, resulting in a clean and unprocessed sound. It captures the pure sound of the source, providing a clear and direct representation without any additional coloration or ambiance.

DSP

Digital Signal Processing (DSP) is a method of using digital computation to manipulate and analyze signals such as audio, video, or data. It involves algorithms and techniques to improve signal quality, apply effects, or extract meaningful information from raw data.

Dubbing

Dubbing is the process of adding or replacing audio in a film, video, or other media, typically to synchronize dialogue, enhance sound effects, or provide translations. It involves recording new audio tracks and aligning them with the existing visual content to ensure cohesive and clear auditory presentation.

Ducking

Ducking is an audio processing technique where the volume of one audio signal is automatically reduced when another signal is detected, often used to ensure that speech remains intelligible over background music or noise. This effect is commonly employed in broadcasting and live sound to manage audio levels and improve clarity.

Dummy Head

A dummy head is a specialized microphone setup designed to capture 3D stereo sound by simulating the human head’s shape and ear positioning. This technique, known as binaural recording, provides a highly realistic and immersive audio experience that closely mimics how we perceive sound in a natural environment.

Dump

A dump refers to the process of exporting or transferring audio data from one device or system to another, often to create backups or to facilitate editing. This term can also apply to the act of saving or moving large amounts of data quickly and efficiently.

Duophonic

Duophonic is a type of audio playback that simulates stereo sound by creating a two-channel output from a single audio source, often through the use of artificial separation techniques. This method enhances the audio experience by providing a sense of spatial dimension, even when the original recording was not recorded in true stereo.

DVS

Digital Vinyl System (DVS) is a technology that allows DJs to control digital audio files using traditional vinyl turntables by converting the analog signal from the turntable into digital commands. This system combines the tactile feel of vinyl with the flexibility and convenience of digital audio, enabling precise manipulation of digital tracks.

Dynamic Microphone

A dynamic microphone is a type of microphone that uses an electromagnetic induction principle to convert sound into an electrical signal, making it durable and capable of handling high sound pressure levels. It is well-suited for live sound applications and instruments due to its robustness and ability to capture sound without distortion.

Dynamic Range

Dynamic range refers to the difference between the quietest and loudest parts of an audio signal or recording. It measures the range of volume levels that can be accurately captured or reproduced, influencing the clarity and depth of sound.

Dynamics

Dynamics in audio refers to the variation in volume levels within a sound or recording, encompassing the range between the softest and loudest parts. It affects how expressive and nuanced a performance is perceived, with dynamic processing tools used to control and shape these variations for desired sonic effects.