In audio, “flat” refers to a sound that is free from any boosts or cuts in frequency response, meaning all frequencies are reproduced at equal levels. A flat response is often desired in studio monitoring and professional audio equipment to ensure accurate and uncolored sound reproduction.
F – J
F
Fade
Fade is a gradual increase in volume from silence to a desired level. It is commonly used at the beginning of a track or scene to create a smooth and subtle introduction.
Fader
A fader is a control used to adjust the level (volume) of an audio signal. It allows smooth transitions between different volume levels, commonly found on mixing consoles and digital audio workstations.
Faraday Cage
A Faraday Cage is an enclosure made of conductive material that blocks external electromagnetic fields. It is used to protect audio equipment from interference and reduce noise caused by radio frequency and electromagnetic interference.
Feed
A feed refers to the transmission of an audio signal from one source to another, such as from a mixer to speakers or recording devices. It ensures that sound is delivered to the correct destination in a sound system or broadcast setup.
Feedback
Feedback is a high-pitched, often unwanted sound caused when a microphone picks up sound from a speaker and re-amplifies it in a loop. It commonly occurs in live sound settings when microphones are too close to speakers or gain levels are too high.
Feedback Control
Feedback control refers to the process of managing and reducing audio feedback using tools like equalizers, automatic feedback suppressors, or notch filters. It helps maintain sound quality and system stability by preventing the feedback loop that causes unwanted noise.
Ferric
Ferric refers to a type of magnetic tape that uses iron oxide (ferric oxide) as the magnetic material for recording sound. It was widely used in cassette tapes and is known for its warm sound characteristics and high-frequency response.
Fidelity
Fidelity refers to the accuracy with which a sound system reproduces the original audio signal. High fidelity (hi-fi) means the sound is clear, detailed, and true to the source without distortion or coloration.
Field Effect Transistor (FET)
A Field Effect Transistor (FET) is a type of transistor used to amplify or switch audio signals with high input impedance and low noise. FETs are valued in audio circuits, especially preamps and microphones, for their smooth, tube-like sound characteristics.
Figure of Eight
Figure of Eight refers to a microphone polar pattern that picks up sound equally from the front and back while rejecting sound from the sides. This pattern is commonly used in stereo recording techniques like mid-side (M-S) and for capturing two sound sources facing each other.
Filter
A filter is a signal processing tool that allows certain frequencies to pass while attenuating others. It is commonly used to shape the tonal quality of sound, such as removing unwanted noise or enhancing specific frequency ranges like bass or treble.
Flanging
Flanging is a sound effect created by mixing two identical signals, with one delayed slightly, resulting in a characteristic sweeping or comb-filtering effect. It is often used to create a sense of movement or depth in music or sound design.
Flat
Flat Response
Fletcher-Munson Curve
The Fletcher-Munson Curve represents the human ear’s varying sensitivity to different frequencies at different volume levels, showing that we hear mid-range frequencies more easily than very low or high frequencies. It is used in audio to help understand how loudness affects perception of sound, influencing EQ adjustments and mix decisions.
Flutter
Flutter refers to a rapid, periodic variation in the speed of a recorded signal, often caused by mechanical imperfections in tape recorders or other analog equipment. It results in a slight, fluctuating pitch distortion that can negatively affect sound quality.
Fly In
Fly-in refers to the process of inserting a pre-recorded audio clip or sound effect into a specific part of a mix or timeline. It is commonly used in editing, where a sound is “flown in” to synchronize with a particular moment in a project, such as a film or radio broadcast.
Foldback
Foldback refers to the process of sending a mix of audio signals back to performers through monitors or headphones during a live performance or recording session. It ensures that musicians or speakers can hear themselves and other critical elements of the mix in real time to maintain proper timing and performance.
Foot Pedal
A foot pedal in audio is a device operated by foot to control various aspects of an audio signal, such as volume, effects, or triggering specific sounds. It is commonly used by musicians during live performances to provide hands-free control over their sound setup.
Foot Switch
A foot switch is a pedal-like device used to control audio equipment by turning functions on or off, such as activating effects or switching channels. It allows musicians or engineers to make adjustments during performances without using their hands, providing more flexibility and control.
Formant
A formant refers to the resonant frequencies in the human vocal tract or an instrument’s body that shape the timbre or tone quality of a sound. These frequency bands are crucial in distinguishing different vowels in speech or the unique sound of musical instruments.
Format
Format refers to the specific method of encoding, storing, and playing back audio data, such as WAV, MP3, or FLAC. It determines the quality, file size, and compatibility of the audio across different devices and software.
Fragmentation
Fragmentation refers to the breaking up of audio data into smaller, non-contiguous pieces, often occurring in digital storage or streaming systems. This can lead to playback issues, such as stuttering or delays, if the fragments are not properly managed or reorganized.
Frequency
Frequency Modulation (FM) Synthesis
Frequency Range
Frequency range refers to the span of frequencies that a sound system, device, or human ear can effectively reproduce or detect. It is typically measured in Hertz (Hz), with human hearing generally spanning from 20 Hz to 20,000 Hz, while different audio equipment may have varying capabilities within this spectrum.
Frequency Response
Frequency-Shift Key (FSK)
Frequency-Shift Keying (FSK) is a method of encoding data by shifting the frequency of a carrier wave between two or more discrete frequencies. It is commonly used in communication systems like modems, where different frequencies represent different binary values for transmitting digital information.
Front-of-House (FOH)
Fundamental
The fundamental refers to the lowest frequency of a sound wave, which is typically perceived as the primary pitch of a note or tone. It is the base frequency from which harmonics and overtones are built, influencing the timbre and character of the sound.
G
Gain
Gain refers to the amplification of an audio signal, measured in decibels (dB), which increases the signal’s amplitude to ensure it is strong enough for processing. It differs from volume, as gain adjusts the signal’s internal level while volume controls the output loudness.
Gain staging
Gain staging is the process of managing the levels of audio signals throughout a recording or mixing chain to optimize sound quality and prevent distortion. It involves setting appropriate gain levels at each stage—such as the microphone, preamp, and mixer—to maintain a clean and balanced signal.
Galvanic Isolation
Galvanic isolation is a technique used to prevent direct electrical connection between two circuits, ensuring that no current flows between them while allowing signal transfer. This is typically achieved using components like transformers or optical isolators, which help protect sensitive equipment from noise, interference, or voltage spikes.
Gate
A gate is a dynamic audio processor that reduces or eliminates unwanted noise by cutting off signals below a specified threshold level. It can be used creatively in music production to control the sustain and clarity of sounds, such as drums or vocals, allowing only the desired signals to pass through.
Gate (CV)
In the context of control voltage (CV) systems, a gate is a signal that indicates the start or end of a process, typically used to trigger events in synthesizers or modular systems. It usually operates as a binary signal, where a high voltage represents an “on” state, allowing notes or sequences to be activated, while a low voltage signifies “off.”
General MIDI (GM)
General MIDI (GM) is a standardized specification for digital music that ensures consistent playback of MIDI files across different devices and software. It defines a specific set of sounds, instrument mapping, and performance parameters, allowing for uniformity in music production and playback.
Generation
Generation refers to the process of creating sound or musical elements, typically through synthesis or sampling. This can involve producing new sounds using electronic instruments, software, or recording techniques, contributing to the overall composition and arrangement of a piece.
Generation Loss
Generation loss refers to the degradation of quality that occurs when a media file, such as audio or video, is copied or transferred multiple times. Each subsequent copy can introduce artifacts or reduce fidelity, resulting in a noticeable decline in clarity and detail compared to the original.
Glitch
A glitch is an unexpected and often brief error or malfunction in a system, such as audio or visual media, that can create unintended sounds or visual effects. In music production, glitches are sometimes intentionally used as artistic elements to add texture and interest, often characterized by abrupt interruptions or distortions.
Golden Section
The Golden Section refers to the use of the mathematical ratio to create balanced and harmonious structures in music composition and arrangement. By applying this ratio to the placement of elements like melodies, harmonies, and dynamics, composers can achieve a sense of natural flow and aesthetic appeal in their works.
Gooseneck
A gooseneck refers to a flexible microphone stand or arm that can be easily adjusted to position a microphone at various angles and heights. This design allows for precise placement, making it ideal for applications such as broadcasting, conferencing, and live performances.
Grain
Grain refers to the small, distinct sonic characteristics or textures that make up a sound, often perceived as noise or artifacts. This term is commonly associated with granular synthesis, a technique that manipulates audio samples at a microscopic level to create complex and evolving soundscapes.
Graphic Equalizer
A graphic equalizer is an audio processing tool that allows users to adjust the frequency response of an audio signal by boosting or cutting specific frequency bands, represented visually on a grid. Each slider corresponds to a particular frequency range, enabling precise control over the tonal balance and clarity of the sound in mixing or playback environments.
Ground
Ground refers to a common reference point in an electrical circuit that helps reduce noise and interference by providing a stable voltage level. Proper grounding is essential in audio equipment to prevent hum and other unwanted artifacts, ensuring clean and reliable signal transmission.
Ground Loop
A ground loop occurs when there are multiple grounding points in an audio system, creating a loop that can pick up electromagnetic interference and introduce hum or noise into the signal. This phenomenon typically arises when interconnected devices are plugged into different electrical outlets, resulting in varying ground potentials.
Group (Or Grouping)
Grouping refers to the process of combining multiple audio tracks or channels into a single control unit, allowing for simultaneous adjustment of their levels, effects, or processing. This technique streamlines mixing and enhances workflow by enabling the manipulation of related elements, such as all drum tracks or vocal layers, with a single fader or control.
Group Delay
Group delay is the measure of the time delay experienced by the amplitude envelopes of various frequency components of a signal as they pass through a system or filter. It quantifies how different frequencies arrive at their destination, which can affect the overall phase coherence and timing of a signal, impacting audio clarity and spatial imaging.
Graphical User Interface (GUI)
A graphical user interface (GUI) is a visual way of interacting with software applications, allowing users to manipulate elements through graphical icons, buttons, and menus rather than text commands. GUIs enhance user experience by providing intuitive controls and feedback, making it easier for individuals to navigate complex programs, such as digital audio workstations (DAWs) or graphic design software.
Guitar Controller
A guitar controller is a specialized device designed to interface with music software or video games, allowing users to play music or control virtual instruments using a guitar-like interface. These controllers typically feature buttons and sensors that mimic the layout of a traditional guitar, enabling players to engage with music in an interactive and immersive way.
Guitar Processor
A guitar processor is an electronic device that alters the sound of an electric guitar by applying various effects, such as distortion, reverb, and modulation, or by simulating amplifiers and speaker cabinets. These processors can be standalone units, pedals, or integrated into multi-effects systems, allowing guitarists to shape their tone and enhance their playing creatively.
H
Haas Effect
The Haas Effect, also known as the precedence effect, refers to the phenomenon where a sound arriving from one direction is perceived as coming from that source, even if similar sounds arrive slightly later from other directions. This effect helps the brain localize sound sources in space by prioritizing the first sound that reaches the ears.
Half Step
A half step refers to the smallest interval in Western music, representing the distance between two adjacent notes on a keyboard or scale. It is equivalent to one semitone, such as the difference between C and C♯ or E and F.
Hard Knee Compression
Hard knee compression is a type of dynamic range processing where the compressor applies a fixed ratio of reduction once the input signal exceeds a specified threshold. This results in a sudden and noticeable change in gain, making it effective for controlling peaks in audio signals.
Harmonic
A harmonic is a frequency that is an integer multiple of a fundamental frequency, contributing to the richness and complexity of sound. Harmonics are essential in creating timbre, as they define the unique characteristics of different instruments and voices.
Harmonic Distortion
Harmonic distortion occurs when an audio signal is altered, resulting in the addition of harmonics that were not present in the original sound. This can enrich the tonal quality of the audio, but excessive distortion can lead to a loss of clarity and fidelity.
Head
In audio, “head” typically refers to a component in tape recorders or digital audio workstations that reads or writes audio signals. It can also denote the physical part of a tape machine where the magnetic tape passes, allowing for recording and playback of sound.
Headroom
Headroom refers to the amount of space available between the nominal operating level and the maximum level a system can handle without distortion or clipping. It is crucial for ensuring that transient peaks in audio signals do not exceed the system’s limits, allowing for cleaner sound and better dynamic range.
Headphone Mix
A headphone mix is a customized audio mix created specifically for monitoring through headphones, often used during recording sessions to provide musicians with a tailored sound. This mix may emphasize certain instruments or vocals to aid performance, while minimizing others, ensuring clear and comfortable listening for the performer.
Hearing Sensitivity
Hearing sensitivity refers to the ability of an individual to perceive different sound frequencies at varying volumes, influencing how well they can detect quiet or subtle sounds. It can vary significantly between individuals and is affected by factors such as age, exposure to loud noises, and overall auditory health.
Hertz
Hertz (Hz) is a unit of measurement used to quantify frequency, representing one cycle per second. In audio, it often describes the pitch of sounds, with higher frequencies corresponding to higher pitches and lower frequencies to lower pitches.
High Impedance
High impedance refers to a condition where a device, such as a microphone or instrument, has a high resistance to the flow of electrical current, typically over 600 ohms. This characteristic allows for less signal loss over long cable runs and can provide better compatibility with certain audio equipment, but may require more gain from the preamp to achieve optimal levels.
High-Pass Filter (HPF)
A high-pass filter (HPF) is an audio processing tool that allows frequencies above a certain cutoff point to pass through while attenuating lower frequencies. It is commonly used to reduce unwanted low-end noise, such as rumble or handling noise, thereby clarifying the overall sound in a mix.
High Resolution
High resolution refers to sound reproduction that captures a wide range of frequencies and dynamics, typically achieved through higher sample rates and bit depths in digital audio formats. This results in more detailed and nuanced sound quality, enhancing the listening experience by preserving the subtleties of the original recording.
Horn
A horn is a type of acoustic device designed to amplify sound by directing and focusing sound waves, often used in loudspeakers and musical instruments. Horns can enhance the efficiency of sound reproduction, providing greater volume and projection while shaping the tonal characteristics of the sound produced.
House Sync
House sync refers to a synchronization method used in audio and live event production to align sound sources with a master clock signal, ensuring all audio elements play in perfect time. This is crucial for events like concerts or DJ performances, where multiple audio sources must be coordinated to avoid timing issues and maintain a cohesive sound experience.
Hypercardioid
Hypercardioid is a microphone polar pattern that captures sound primarily from the front while also picking up some audio from the rear, providing a narrow and focused pickup area. This pattern is particularly useful in environments with potential background noise, as it effectively isolates the sound source while reducing off-axis sound interference.
Hysteresis
Hysteresis in audio refers to the phenomenon where the behavior of a system, such as a compressor or limiter, differs based on its previous states, creating a lag in response to changing input levels. This can help prevent unwanted pumping or artifacts by ensuring smoother transitions in gain reduction, leading to a more musical and natural sound.
I
Input/Output (I/O)
Input/Output (I/O) in audio refers to the channels and connections through which audio signals enter and exit a system, such as a mixing console or digital audio workstation. This includes various types of connections, like microphones, instruments, speakers, and headphones, facilitating the flow of audio for recording, processing, and playback.
Imaging
Imaging in audio refers to the spatial representation of sound in a stereo or multi-channel mix, creating the perception of width, depth, and positioning of individual audio elements. Effective imaging allows listeners to discern the location of sounds within the soundstage, enhancing the overall listening experience and realism of the audio.
Impedance
Impedance in audio refers to the measure of resistance that a device presents to the flow of an electrical signal, typically expressed in ohms. It plays a crucial role in matching audio equipment, as appropriate impedance matching between microphones, amplifiers, and speakers can ensure optimal signal transfer and sound quality.
Impulse Response (IR)
Impulse response (IR) in audio refers to the reaction of a system or environment to a brief input signal, typically a sharp spike or “impulse.” It is used to characterize the acoustic properties of spaces or the behavior of audio equipment, allowing for the simulation of reverb and other effects through convolution processing.
In Line Console
An in-line console is a type of mixing console where each channel strip includes both input and output capabilities, allowing for real-time processing and monitoring of audio signals. This configuration is commonly used in recording studios, providing flexibility for both live sound and studio applications by facilitating seamless integration of various audio sources.
In Phase
In phase refers to the alignment of two or more audio signals that reach their peak and trough points simultaneously, resulting in constructive interference and a stronger overall sound. When signals are in phase, they reinforce each other, enhancing clarity and volume.
In Port
In Port refers to a condition where a device or audio signal is connected to an external source while docked or inactive, allowing for external audio input or control. This setting is commonly used in sound systems or broadcasting equipment to manage audio signals when not in use.
Inches Per Second (ISP)
Inches Per Second (IPS) is a measurement of the speed at which a tape or film moves through a playback or recording device. It is commonly used in the context of audio and video recording to indicate the rate at which data is processed or retrieved.
Inductance
Inductance refers to the property of a coil or inductor to store energy in a magnetic field when an electrical current flows through it. It plays a crucial role in audio equipment by affecting frequency response, signal filtering, and the behavior of transformers and speakers.
Inductor
An inductor is a passive electronic component that stores energy in a magnetic field when electrical current flows through it. It is commonly used in filters and crossovers to manage frequency response, allowing certain frequencies to pass while attenuating others.
Inertia
Inertia refers to the resistance of moving components, such as speaker cones or turntable platters, to changes in motion or acceleration. This property can impact sound reproduction by affecting the transient response and overall dynamics of the audio signal.
Infinite Baffle
An infinite baffle refers to a loudspeaker enclosure design that effectively isolates the front and rear sound waves of a speaker, simulating an infinitely large baffle. This setup minimizes interference between the two sound waves, resulting in improved bass response and clarity, as it prevents sound from reflecting off nearby surfaces.
Inharmonic
Inharmonic describes sounds whose frequencies do not adhere to a simple mathematical relationship, leading to a lack of a clear pitch or tonal center. This characteristic is commonly found in certain percussion instruments, like cymbals and gongs, where the overtones create a complex and unpredictable sound spectrum.
Initialize
Initialize refers to the process of preparing audio equipment, software, or settings to a default state before recording or processing sounds. This can include setting gain levels, configuring signal routing, or loading default presets to ensure optimal performance during production.
Input
Input refers to the signal or sound source that is fed into an audio system for processing, recording, or amplification. This can include microphones, instruments, or other audio devices that transmit audio signals to mixers, interfaces, or digital audio workstations.
Input Impedance
Input impedance refers to the resistance encountered by an incoming audio signal at the input of a device, such as a microphone preamp or mixer. It plays a crucial role in matching devices to ensure optimal signal transfer and minimize loss or distortion, affecting the overall sound quality and performance.
Input Monitoring
Input monitoring refers to the real-time listening of an incoming audio signal, allowing users to hear what is being recorded or processed. This feature is essential for ensuring proper levels and quality during recording sessions, enabling performers and engineers to make adjustments as needed.
Insert
Insert refers to the process of adding an external effect, such as a compressor or reverb, directly into a specific point in an audio signal chain. It is typically done using an insert slot on a mixing console or digital audio workstation (DAW), allowing for real-time processing of the signal.
Insert Points
Insert points refer to specific locations in a signal chain where external processing, such as effects or EQ, can be applied directly to the audio signal. These points are often found on mixing consoles or in digital audio workstations (DAWs), allowing for precise integration of outboard gear or plugins.
Instrument Amplifier
An instrument amplifier is a specialized amplifier designed to amplify the signal from musical instruments, such as electric guitars or basses, to a level suitable for playback through speakers. It typically includes features like tone controls and gain adjustments to shape the instrument’s sound and provide desired tonal characteristics.
Instrument Level
Instrument level refers to the relatively low voltage signal output from musical instruments, such as electric guitars or basses, before amplification. This signal is typically lower than line level and requires pre-amplification to bring it up to a usable level for processing or recording.
Instrument Out Direct
Instrument Out Direct refers to a direct output from an instrument amplifier or effects unit that allows the instrument’s signal to be sent directly to a recording device or PA system without additional processing. This output bypasses the speaker, providing a clean, uncolored signal that is ideal for capturing or amplifying the instrument’s sound.
Insulator
An insulator refers to a component or material that prevents unwanted electrical interference or noise from affecting the audio signal path. It is typically used to isolate different parts of an audio system, such as separating audio equipment from electrical ground loops or preventing signal degradation due to unwanted conductivity.
Intermittent
Intermittent refers to a signal or connection that cuts in and out, often due to a loose cable, faulty component, or unstable electronic connection. This results in unpredictable audio dropouts or interruptions, which can significantly affect the quality and consistency of the sound.
Intermodulation Distortion
Intermodulation distortion (IMD) occurs when two or more frequencies mix together, creating additional unwanted harmonics or sidebands that weren’t present in the original signal. This type of distortion can lead to a muddied or unpleasant sound, as it introduces spurious frequencies that interfere with the clarity of the audio.
Integrated Circuit
An integrated circuit (IC) refers to a compact electronic component that combines multiple audio processing functions, such as amplification, filtering, or signal conversion, into a single unit. ICs are commonly used in audio equipment for their efficiency, reliability, and ability to reduce the size and complexity of audio circuitry.
Interface
An interface refers to a device that connects audio equipment, such as microphones, instruments, or speakers, to a computer or digital audio workstation (DAW) for recording, processing, or playback. It typically includes inputs and outputs for analog or digital signals, along with features like preamps, converters, and MIDI support to facilitate seamless interaction between hardware and software.
Interference
Interference refers to unwanted noise or distortion that contaminates the desired audio signal, often caused by external electromagnetic sources such as radio waves, power lines, or electronic devices. This can result in hum, buzz, or static, degrading the clarity and quality of the sound being recorded or played back.
Inverse Square Law
The inverse square law states that as the distance from a sound source doubles, the sound pressure level decreases by 6 decibels (dB). This principle explains how sound volume diminishes over distance, with energy spreading out and the intensity reducing as it moves away from the source.
Isolation
Isolation refers to the separation of sound sources or signals to prevent unwanted leakage or interference between them. This is often achieved using physical barriers, isolation booths, or specialized equipment like isolation pads, to ensure clean, uncolored recordings or sound reproduction.
Isolation Room
An isolation room is a soundproofed space designed to separate individual sound sources, such as instruments or vocalists, during recording to prevent unwanted bleed or interference between microphones. It is commonly used in professional studios to achieve clean, focused recordings with minimal noise contamination from other sources.
Isolator
An isolator is a device that separates different parts of an audio system to prevent ground loops, hum, or interference between components. It typically works by electrically isolating the input and output signals, ensuring cleaner audio signals and reducing noise caused by shared grounds or electrical interference.
Isopropyl Alcohol
Isopropyl alcohol is commonly used for cleaning electronic components, such as contacts, connectors, and microphones, to remove dirt, dust, and oils that could affect performance. Its quick-drying properties make it ideal for cleaning sensitive equipment without leaving residue or damaging delicate parts.
J
Jack
A jack refers to a type of connector or socket used to link audio equipment, such as headphones, microphones, or instruments, to a cable or another device. Common types of audio jacks include 3.5mm, 1/4-inch, and XLR, each designed for different uses and providing either analog or digital signal connections.
Jack Plug
A jack plug is a connector that fits into an audio jack or socket, typically used to transmit audio signals between devices, such as from a guitar to an amplifier or headphones to a media player. It comes in various sizes, such as 3.5mm, 1/4-inch, and XLR, depending on the type of device and application.
Jackfield
A jackfield refers to a panel or system of multiple audio jacks arranged in a grid or row, used for routing and connecting various audio signals in a studio or live sound environment. It allows for flexible and organized patching of equipment, such as microphones, instruments, or effects, simplifying signal management and connectivity.
Jam Sync
Jam Sync refers to a synchronization method used to align multiple digital audio devices or sequencers by transmitting a shared timing reference, ensuring they stay in sync during playback or recording. It typically involves sending a timecode or clock signal from one master device to the others, enabling them to maintain consistent timing across the system.
Jitter
Jitter refers to small, rapid variations in the timing of digital audio signals, which can cause distortion or degradation in sound quality. This timing inconsistency can result from imperfections in the clock signal used to synchronize digital devices, leading to issues like audio artifacts or loss of clarity.