K – P
K
Key
Key often refers to the fundamental pitch or tonality of a musical piece, determining the scale and harmony of the sound. It can also refer to a control in audio processing, such as in sidechain compression, where the key signal triggers the effect based on a specific input or threshold.
Keyboard
A keyboard is a musical instrument with keys that generate sound when pressed, commonly used to play melodies, chords, and basslines. Modern digital keyboards often feature synthesizers or MIDI capabilities, allowing them to produce a wide range of sounds and interface with recording software or other electronic instruments.
Keyboard Controller
A keyboard controller is a MIDI (Musical Instrument Digital Interface) device that allows musicians to control virtual instruments, synthesizers, or digital audio workstations (DAWs) using a piano-style keyboard. Unlike traditional keyboards, it does not generate sound on its own but sends MIDI data to other devices or software to produce sound.
KHz
KHz (kilohertz) refers to a unit of frequency, equal to 1,000 cycles per second, commonly used to measure the sample rate of digital audio. For example, a sample rate of 44.1 kHz means that 44,100 samples of audio are taken per second, determining the quality and fidelity of digital recordings.
Kick Drum
The kick drum refers to a large, low-frequency percussion instrument commonly used in drum kits to provide the foundational beat and rhythm in music. Its deep, punchy sound is often amplified and processed to give it more presence and impact in both live and recorded audio mixes.
Knee
The “knee” refers to the point in a compressor’s dynamic range where the compression effect begins to take hold as the input signal exceeds a certain threshold. A “soft knee” results in gradual compression onset, while a “hard knee” applies compression more abruptly, affecting the signal sharply once the threshold is crossed.
L
Latency
Latency refers to the delay between an audio signal being input into a system and the corresponding output being heard or processed. This delay can result from factors like signal processing, hardware buffering, and software algorithms.
Layering
Layering refers to the technique of combining multiple sounds or musical elements to create a fuller, more complex composition. This can involve stacking different instruments, effects, or textures to enhance depth, richness, and sonic variety in a track.
Lead
A “lead” refers to the primary, prominent sound or instrument that carries the main melody or focal point in a composition. Often used in genres like rock, pop, or electronic music, the lead element stands out above the accompanying layers to drive the track’s emotional or thematic direction.
Lead Sheet
A lead sheet is a simplified musical notation that provides the essential elements of a song, typically including the melody, lyrics, and chord symbols. It serves as a guide for musicians, offering enough information to perform the piece while allowing for flexibility in interpretation and arrangement.
Leakage
Leakage refers to the unintended sound that spills over from one microphone or recording source into another, often due to insufficient isolation between instruments or tracks. This can lead to unwanted background noise or interference, making it difficult to achieve a clean and separated mix.
Level
Level refers to the amplitude or strength of an audio signal, typically measured in decibels (dB). Proper level management ensures that sounds are neither too quiet (leading to inaudibility) nor too loud (causing distortion or clipping) in a recording or live performance.
Limited
Limited refers to the process of controlling the dynamic range of a signal by applying a limiter, which prevents the audio from exceeding a certain threshold. This helps to avoid distortion and clipping, ensuring that loud sounds are tamed while preserving the overall clarity of the mix.
Limiter
A limiter is a type of dynamic processor that restricts the amplitude of an audio signal to a specified threshold, preventing it from exceeding a set level. It is commonly used to prevent distortion or clipping by automatically reducing the volume of signals that approach or surpass the threshold.
Line Input
A line input refers to a type of connection designed to receive an audio signal from a source device, such as a keyboard, guitar, or audio interface, typically at a fixed, standard voltage level. This input is often used for signals that don’t require amplification, as opposed to mic or instrument inputs that may need additional gain.
Line Level
Line level refers to the standard voltage level used for transmitting audio signals between devices, typically ranging from +4 dBu (professional) to -10 dBV (consumer). It is a stronger signal than microphone or instrument levels, designed to be sent through cables to mixers, audio interfaces, or amplifiers without significant amplification.
Line Output
A line output refers to a connection that sends an audio signal at line level from one device, such as a mixer or audio interface, to another device like an amplifier or recording system. This output provides a clean, standardized signal suitable for further processing or amplification without the need for additional gain.
Linear Phase
Linear phase refers to a type of signal processing where all frequencies of the audio are delayed by the same amount, preserving the phase relationships between them. This results in minimal phase distortion, which is particularly important in applications like EQ and filtering, where maintaining the integrity of the original sound is crucial.
Listening Fatigue
Listening fatigue refers to the physical and mental exhaustion caused by prolonged exposure to sound, often due to harsh frequencies, excessive volume, or poor audio quality. This can result in a diminished ability to accurately perceive and enjoy music or sound, leading to discomfort or disinterest.
Live
Live refers to sound that is being captured, processed, and transmitted in real-time, typically during a performance or event. This involves the immediate amplification, mixing, and broadcasting of audio to an audience, requiring careful management of acoustics, equipment, and signal flow to ensure high-quality sound.
Live Recording
Live recording refers to capturing sound during a real-time performance, such as a concert or event, without overdubs or extensive post-production editing. This type of recording aims to preserve the energy and spontaneity of the live experience, often including audience interaction and ambient sounds as part of the recording.
Load
Load refers to the amount of electrical resistance presented by a device, such as a speaker or amplifier, to the audio signal being transmitted through it. Proper load matching ensures efficient power transfer, preventing damage to equipment and maintaining optimal audio performance.
Loop
A loop refers to a repeating segment of sound or music that plays continuously. It can be a short, pre-recorded piece of audio that is seamlessly repeated to create a rhythm, texture, or background element. Loops are commonly used in music production, sound design, and live performances to build layered compositions or create sustained effects.
Loudness
Loudness refers to the perceived volume or intensity of a sound, typically measured in decibels (dB). It is influenced by both the sound’s amplitude and the listener’s perception, which can vary depending on frequency content and environmental factors.
Loudspeaker
A loudspeaker is an electroacoustic device that converts electrical audio signals into sound waves by vibrating a diaphragm. It typically consists of a driver, magnet, and voice coil, and is used in various audio systems to reproduce music, speech, or other sound.
Low Impedance
Low impedance refers to an electrical characteristic where a device, such as a speaker or headphone, has a relatively low resistance to the flow of current. This allows for more efficient power transfer from an amplifier, but typically requires a matching amplifier with a low-impedance output to avoid distortion or damage.
Low-Frequency
Low-frequency refers to sound waves with a frequency range typically between 20 Hz and 250 Hz, which include bass sounds and deep tones. These frequencies contribute to the fullness and depth of audio, often felt as vibrations or rumblings rather than clearly heard pitches.
Low-Frequency Oscillator (LFO)
A Low-Frequency Oscillator (LFO) is an electronic signal that generates periodic waveforms at frequencies below the audible range, typically between 0.1 Hz and 20 Hz. LFOs are commonly used to modulate various aspects of sound, such as pitch, volume, or filter cutoff, creating effects like vibrato, tremolo, or sweeping sound textures.
Low-Pass Filter
A Low-Pass Filter (LPF) is a signal processing tool that allows frequencies below a certain cutoff point to pass through while attenuating higher frequencies. It is commonly used to remove unwanted high-frequency noise or to create smooth, warm sound characteristics by emphasizing bass and midrange frequencies.
LUFS
(Loudness Units Full Scale) is a measurement standard used to assess the perceived loudness of audio, taking into account both the signal’s peak level and its average loudness over time. It is widely used in broadcasting, streaming, and production to ensure consistent loudness across different media platforms and avoid sudden volume fluctuations.
M
MADI
MADI (Multichannel Audio Digital Interface) is a digital audio interface standard that allows the transmission of multiple audio channels over a single coaxial or fiber-optic cable. It is commonly used in professional audio environments for high-quality, multi-channel audio transmission between devices like mixing consoles, digital audio converters, and recording systems.
Magnetic Shielding
Magnetic shielding refers to the process of using materials to block or redirect electromagnetic fields that could interfere with audio equipment performance. This is important in preventing unwanted noise, hum, or distortion caused by nearby magnetic sources, such as power cables or electronic devices.
Magnetism
Magnetism refers to the use of magnetic fields in devices like speakers and microphones to convert electrical signals into sound or vice versa. In speakers, magnets interact with voice coils to move a diaphragm, producing sound, while in microphones, magnets help capture sound waves by converting mechanical vibrations into electrical signals.
Margin
Margin refers to the difference between the peak audio levels and the maximum allowable level before distortion or clipping occurs. A sufficient margin ensures that audio signals remain clean and undistorted, allowing for headroom during mixing and mastering without overloading the system.
Masking
Masking occurs when a louder sound makes it difficult to perceive a quieter sound, typically because the two sounds overlap in frequency range. This effect is commonly exploited in mixing and mastering to blend elements more cohesively or to reduce the audibility of unwanted noises.
Master
A master refers to the final, high-quality version of a recording that is ready for distribution across various platforms. It serves as the reference copy from which all copies or duplicates are made, ensuring consistency and fidelity in the final output.
Mastering
Mastering is the final step of the music production process, where the mixed tracks are polished, balanced, and optimized for distribution. This involves adjusting levels, equalization, compression, and sequencing to ensure the audio sounds consistent and professional across all playback systems and formats.
Matrix
A matrix refers to a system or network used to route multiple audio signals between various input and output channels, often in complex setups like live sound or recording studios. It allows for flexible signal routing, such as creating different mixes or distributing sound to multiple speakers or recording devices.
Maximum SPL
Maximum SPL (Sound Pressure Level) refers to the highest sound pressure level a speaker or audio device can produce without distortion or damage. It is typically measured in decibels (dB) and indicates the device’s capability to deliver loud, clear sound in high-volume environments.
Measure
To “measure” refers to the process of quantifying various sound characteristics, such as volume, frequency response, or distortion, using specialized tools like meters or analyzers. Accurate measurements are essential for optimizing audio performance, ensuring proper mixing, and maintaining consistent sound quality across different playback systems.
Meg
“Meg” is a colloquial abbreviation for megohm (MΩ), a unit of electrical resistance equal to one million ohms. It is commonly used to describe the impedance of audio equipment, such as microphones or guitar pickups, where higher megohm values typically indicate higher impedance.
Meter
A meter is a visual tool used to display the level of an audio signal, often indicating peak or average loudness in decibels (dB). Meters are essential in monitoring signal strength, ensuring that audio levels are within optimal ranges to avoid distortion or clipping during recording or playback.
Metering
Metering refers to the process of monitoring and displaying the levels of audio signals during recording, mixing, or mastering. It ensures that the sound levels are balanced, avoiding clipping or distortion while maintaining consistent loudness across the audio spectrum.
Microphone
A microphone is a transducer that converts sound waves (acoustic energy) into electrical signals, allowing audio to be recorded or amplified. It works by using a diaphragm that vibrates in response to sound, with the vibrations then converted into an electrical signal by various types of microphone technologies, such as dynamic, condenser, or ribbon.
Microphone Level
Microphone level refers to the low-level electrical signal output from a microphone, typically around -40 to -60 dBV. Because it is much weaker than line-level signals, it often requires preamplification to bring the signal up to a level suitable for processing or amplification.
Microphone Pad
A microphone pad is a built-in or external attenuator that reduces the sensitivity of a microphone, lowering the input signal level before it reaches the preamp. It is used to prevent distortion or clipping when capturing very loud sound sources, such as amplifiers or drums.
Mid-Side Miking
Mid-Side (MS) miking is a stereo recording technique that uses two microphones: a directional (cardioid) mic to capture the “mid” signal (the center), and a bidirectional (figure-eight) mic to capture the “side” signal (the stereo width). The technique allows for flexible control over the stereo image during mixing, as the mid and side signals can be independently adjusted for balance and width.
Mid-Range
Mid-range refers to the frequency spectrum typically between 250 Hz and 2,000 Hz, which includes most of the human voice and many instrumental tones. It is crucial for defining clarity and presence in audio, as it shapes how sounds like speech, guitars, and pianos are perceived in a mix.
MIDI
MIDI (Musical Instrument Digital Interface) is a standardized protocol that allows electronic musical instruments, computers, and other devices to communicate and synchronize with each other. It transmits digital data about musical performance, such as note pitch, velocity, and timing, without transmitting actual audio, enabling precise control over sound production and arrangement.
MIDI Clock
MIDI Clock is a timing signal transmitted via the MIDI protocol that synchronizes multiple MIDI devices, such as sequencers and drum machines, to ensure they stay in time with each other. It operates at a fixed tempo, sending regular timing pulses to keep all connected devices in sync during music production or performance.
MIDI Controller
A MIDI controller is a device used to send MIDI data to other MIDI-enabled equipment, such as synthesizers, computers, or sound modules, to control various parameters like pitch, volume, or effects. These controllers typically include keys, knobs, sliders, and pads, allowing musicians and producers to interact with virtual instruments and software in real-time.
MIDI File
A MIDI file is a digital file format that contains a sequence of MIDI data, which represents musical performance information like note events, timing, and control changes. Unlike audio files, MIDI files do not contain actual sound, but instead store instructions that can be played back by MIDI-compatible instruments or software synthesizers.
MIDI In
MIDI In is a port on a MIDI device or interface that receives incoming MIDI data from another device, such as a keyboard, controller, or computer. It allows the receiving device to process and respond to MIDI signals, such as note information, control changes, or clock synchronization.
MIDI Interface
MIDI Merge
MIDI Merge is a function that combines multiple incoming MIDI data streams into a single output stream, allowing multiple MIDI devices to send their signals to a single destination. It is often used in setups with multiple controllers or sequencers to merge their MIDI outputs into one cohesive signal for further processing or recording.
MIDI Mode
MIDI Mode refers to the operational settings that determine how a MIDI device processes and responds to incoming MIDI data, particularly in relation to how it handles multiple channels and note information. Common modes include “Omni” mode (where a device responds to all channels) and “Polyphonic” or “Monophonic” modes (which define whether multiple or single notes are played at once).
MIDI Module
A MIDI module is a hardware device that receives MIDI data and generates audio based on the instructions it receives, typically through sound synthesis or sample playback. It is often used in music production and performance to expand the sound capabilities of a MIDI controller or sequencer without requiring a full synthesizer or sound module.
MIDI Note Number
MIDI Note Number is a numerical value used to represent specific musical notes in the MIDI protocol, ranging from 0 (C-1) to 127 (G9). This number corresponds to a particular pitch or key on a keyboard, allowing MIDI devices to trigger and control the playback of specific notes or sounds.
MIDI Out
MIDI Out is a port on a MIDI device that transmits outgoing MIDI data to another device, such as a synthesizer, sequencer, or computer. It sends performance information, like note events, control changes, and timing data, enabling the receiving device to respond accordingly.
MIDI Port
A MIDI port is a physical or virtual connection on a MIDI device that allows the transfer of MIDI data between devices, such as controllers, synthesizers, or computers. It can be a traditional 5-pin DIN connector, a USB port, or a software-based connection in modern digital audio workstations (DAWs), facilitating communication and synchronization of musical information.
MIDI Program Chan
MIDI Program Change (often abbreviated as Program Chan) is a message in the MIDI protocol that instructs a device to switch to a specific preset sound or patch. It allows musicians and producers to change instruments or sounds remotely during a performance or in a sequence, without physically interacting with the device.
MIDI Sequencer
A MIDI sequencer is a device or software that records, edits, and plays back MIDI data, allowing musicians to arrange and manipulate musical performances. It stores MIDI note information, timing, and control data, enabling precise control over the composition and synchronization of multiple instruments or tracks in a project.
MIDI Splitter
A MIDI splitter is a device that takes a single MIDI signal and distributes it to multiple outputs, allowing one MIDI controller or sequencer to control several MIDI devices at once. It is commonly used in live performances and studio setups to send MIDI data from one source to multiple instruments or sound modules simultaneously.
MIDI Thru
MIDI Thru is a port on a MIDI device that passes along the incoming MIDI signal to another device, allowing for daisy-chaining multiple MIDI instruments or controllers. It ensures that the MIDI data flows seamlessly through a chain of devices, maintaining synchronization without needing a separate output for each device.
MIDI Time Code
MIDI Time Code (MTC) is a protocol that synchronizes MIDI devices to a common time reference, using timecode frames to ensure precise alignment between devices like sequencers, drum machines, and video equipment. It allows different devices to stay in sync during recording, editing, or live performances, facilitating smooth integration between audio, MIDI, and video systems.
Midrange
Midrange in audio refers to the frequency range typically between 250 Hz and 2,000 Hz, which includes the key frequencies for human speech and many musical instruments. It is crucial for defining the clarity and presence of sounds in a mix, as it represents the tonal range where much of the musical detail is perceived.
Mids
“Mids” refers to the midrange frequencies, generally between 250 Hz and 2,000 Hz, which play a vital role in defining the clarity and character of most instruments and vocals. The midrange is where much of the musical detail and intelligibility of speech reside, making it crucial for shaping the overall balance and tonal quality of an audio mix.
Millisecond
A millisecond (ms) in audio refers to one-thousandth of a second, used to measure time intervals in sound processing. It is critical for defining precise delays, reverb times, and synchronization in audio effects and recording.
Minimum Phase
A minimum phase system is one where the phase response is the smallest possible for a given magnitude response, meaning it has the least phase distortion. It is characterized by having all its zeros inside the unit circle in the complex plane, which ensures causal and stable behavior.
Mirror Points
Mirror points in audio refer to frequency pairs that have a symmetrical relationship in the context of phase and magnitude, often seen in systems with non-minimum phase behavior. These points indicate where the phase response of a system crosses 180 degrees or multiples, causing phase shifts that can affect signal clarity and timing.
Mix
Mixing refers to the process of combining multiple audio tracks or elements into a final stereo or multichannel output, balancing their levels, panning, and tonal qualities. The goal of mixing is to create a cohesive and polished sound by adjusting each element’s volume, EQ, effects, and spatial placement in the soundstage.
Mixer
Mixer is a device or software used to combine, adjust, and process multiple audio signals, allowing the operator to control volume, panning, EQ, effects, and other parameters. It is essential for creating a balanced and cohesive sound in live performances, recordings, and broadcasts.
Mixdown
Mixdown refers to the process of combining all individual tracks or elements of a recording into a final stereo or multichannel output, typically for distribution or mastering. During mixdown, the engineer balances levels, applies effects, and ensures the overall sound is polished and cohesive.
Modulation
Modulation refers to the process of varying one or more properties of a sound wave, such as its amplitude, frequency, or phase, in accordance with a control signal. It is commonly used to create effects like vibrato, tremolo, or frequency modulation (FM), adding movement and complexity to the sound.
Modulation Noise
Modulation noise refers to unwanted noise or distortion introduced when the modulation process, such as amplitude or frequency modulation, is not perfectly controlled or is excessively strong. This noise typically manifests as a fluctuating, irregular sound that can degrade audio quality, often heard as a form of hiss, buzz, or irregular distortion.
Module
A module refers to a self-contained unit or component within a larger system, such as a synthesizer, effects processor, or mixing console, that performs a specific function like generating sound, processing effects, or modifying parameters. Modules can be standalone or part of a modular system, where they are connected and configured to create complex audio processes and sound designs.
Monaural
Monaural (or mono) refers to sound reproduction that uses a single channel, meaning there is no stereo separation between left and right channels. In a monaural system, all audio signals are mixed into one channel, resulting in the same sound being heard from all speakers or headphones.
Monitor
A monitor refers to a speaker or headphone used for accurate playback of sound, typically during recording, mixing, or live performance, to ensure precise audio evaluation. Audio monitors are designed to provide a flat, uncolored frequency response, allowing engineers and musicians to hear the sound as accurately as possible.
Monitor Controller
A monitor controller is a device that allows users to control the volume, switching, and routing of audio signals sent to studio monitors or headphones. It provides features such as multiple input selections, speaker comparison, and mute options, enabling precise monitoring during recording, mixing, or mastering.
Monitor Mix
A monitor mix refers to a customized blend of audio signals sent to performers or engineers’ headphones or stage monitors during a live performance or recording session. It allows the listener to hear a specific combination of tracks or instruments, tailored to their needs, separate from the main mix being sent to the audience or final recording.
Monitoring
Monitoring refers to the process of listening to the audio signals during recording, mixing, or live performance to ensure proper sound quality and balance. It involves using speakers or headphones to accurately assess and adjust the sound, identifying any issues with levels, clarity, or distortion before final output.
Mono
Mono refers to sound that is recorded, processed, or played back using a single channel, as opposed to stereo, which uses two channels for left and right separation. In a mono system, all sound is mixed into one channel, resulting in a uniform sound output across all speakers or headphones.
Monophonic
Monophonic (or mono) in audio refers to a sound system or recording that uses a single audio channel to reproduce sound, meaning there is no distinction between left and right channels. In a monophonic system, all sound is mixed into one signal, which is played back through a single speaker or a single audio stream.
Muddy
Muddy refers to a sound that is unclear or congested, often caused by overlapping frequencies, particularly in the lower midrange, which can make the mix feel thick or cluttered. It usually results in a lack of clarity, where individual instruments or elements become hard to distinguish from one another.
Multimeter
A multimeter in audio is an electronic measuring instrument used to test and troubleshoot audio equipment by measuring electrical parameters such as voltage, current, and resistance. It helps diagnose issues with circuits, cables, and components by providing accurate readings of the audio system’s electrical behavior.
Multitimbral
Multitimbral refers to a system or device that can play multiple distinct sounds or timbres simultaneously, often using different instrument patches or voices on separate channels. This allows for complex, layered compositions where each part is assigned its own sound within a single performance or production environment.
Multitrack Recording
Multitrack recording is a method where individual audio tracks are recorded separately, allowing each element of a performance or composition to be mixed, edited, and processed independently. This technique offers flexibility in adjusting levels, effects, and panning for each track in the final mix.
Mute Switch
A mute switch is a control that temporarily silences a particular audio signal or track without affecting the overall mix. It allows the user to prevent sound from a specific source while still keeping the rest of the audio active in the system.
Muting
Muting refers to the process of silencing a specific audio signal, track, or channel during playback or recording. This allows for selective control over which sounds are heard in a mix, often used to remove unwanted noise or isolate certain elements for editing.
N
Near Field
Near field refers to speakers designed to be positioned close to the listener, typically within a few feet, to provide more accurate sound reproduction in small spaces. These speakers are commonly used in studios or home environments where precise monitoring of audio details is essential.
Near-Coincident
Near-coincident is a microphone placement technique where two microphones are positioned close together at an angle, typically capturing stereo sound with minimal phase issues. This method creates a natural stereo image by using the slight time and level differences between the microphones, often preferred for its simplicity and effectiveness in various recording situations.
Needed Acoustic Grain
Needed acoustic grain refers to the desired texture or character of a sound, often influenced by its frequency, timbre, and dynamic qualities, that helps shape the overall tone of a recording. It emphasizes the importance of capturing or enhancing subtle sonic details to create a richer, more engaging listening experience.
Negative Feedback
Negative feedback refers to a process where a portion of the output signal is inverted and fed back into the input, reducing the gain and stabilizing the system. This technique is used in amplifiers to improve linearity, reduce distortion, and enhance overall sound quality by controlling unwanted feedback loops.
Noise
Noise refers to any unwanted sound or interference that distorts or detracts from the desired signal, often manifesting as hiss, hum, or static. It can arise from various sources, including electronic components, environmental factors, or poor signal quality, and is typically minimized through shielding, filtering, or noise reduction techniques.
Noise Canceling
Noise canceling refers to the technology that reduces or eliminates unwanted ambient sound by using microphones to pick up external noise and generating an opposing sound wave to cancel it out. This is commonly used in headphones and audio devices to provide a clearer listening experience in noisy environments.
Noise Floor
The noise floor refers to the level of background noise inherent in a system, such as hum, hiss, or electronic interference, even when no intentional sound is being produced. It represents the baseline below which desired audio signals are indistinguishable from noise and is a key factor in determining the overall signal-to-noise ratio of a recording or playback system.
Noise Gate
A noise gate is a dynamic processing tool that automatically reduces or eliminates unwanted background noise by silencing signals that fall below a certain threshold. It is commonly used to prevent low-level noises, such as hum or hiss, from being audible during quiet passages of a recording or performance.
Noise Reduction
Noise reduction refers to the process of removing or reducing unwanted background noise from an audio signal, often using specialized algorithms or tools. This technique is used to improve clarity and quality by filtering out hums, hisses, and other distractions without affecting the desired sound.
Noise-Shaping
Noise-shaping is a technique used in digital signal processing to control the distribution of quantization noise across different frequencies, often by shifting it to less perceptible ranges. This method is commonly employed in bit-depth reduction or dithering processes to improve the perceived audio quality, especially in high-fidelity recordings.
Non-Destructive Editing
Non-destructive editing refers to making changes to an audio file or project without altering the original source material, allowing for unlimited revisions and reversibility. This approach is commonly used in digital audio workstations (DAWs), where edits, cuts, and effects are applied in a way that preserves the integrity of the original recording.
Non-Linear Recording
Non-linear recording refers to a method where the recording process is not bound by a fixed sequence, allowing users to access, edit, and arrange audio at any point in time. This approach, commonly used in digital audio workstations (DAWs), enables more flexibility and creativity, as tracks can be manipulated and rearranged without following a linear progression.
Normalize
Normalize refers to the process of adjusting the overall volume of an audio file so that its peak level reaches a target value, typically the maximum level without distortion. This technique ensures consistent volume across tracks or recordings without altering the dynamic range or introducing clipping.
Notch
A notch refers to a narrow frequency band that is reduced or eliminated, typically using an equalizer, to remove unwanted sounds or interference. This is often used to eliminate specific resonances, hums, or feedback without affecting the overall tonal balance of the audio.
Notch Filter
A notch filter is a type of equalizer that attenuates a very narrow range of frequencies, effectively “notching out” unwanted tones or interference. It is commonly used to remove specific problems, such as hum or feedback, without significantly affecting the surrounding frequencies in the audio spectrum.
Nyquist Frequency
The Nyquist frequency refers to half of the sampling rate of a digital audio system and represents the highest frequency that can be accurately sampled without aliasing. It serves as a crucial concept in digital audio, as any frequency above the Nyquist frequency may cause distortion and errors in the recorded signal.
Nyquist Rate
The Nyquist rate refers to the minimum sampling rate required to accurately capture a signal without aliasing, which is twice the highest frequency present in the signal. It ensures that all frequency components up to the Nyquist frequency (half of the sampling rate) are properly represented in the digital domain.
Nyquist Theorem
The Nyquist theorem states that to accurately sample and reconstruct a continuous analog signal without aliasing, the sampling rate must be at least twice the highest frequency present in the signal. This principle forms the foundation of digital audio, ensuring that all frequency components of the original signal are captured without distortion.
O
Octave
An octave refers to the interval between two frequencies where one frequency is double or half the other, representing a doubling or halving of pitch. In musical terms, an octave encompasses a range of pitches that sound similar but at different frequencies, and is a fundamental concept in tuning and sound analysis.
Off Axis
Off-axis refers to the positioning of a sound source or microphone relative to its optimal directional capture, where the angle of incidence is not directly aligned with the axis of the microphone. This often results in a change in frequency response, such as a loss of high frequencies or a shift in tonal balance, due to the off-center alignment.
Offset Time
Offset time refers to the intentional delay or shift applied to an audio signal, track, or event relative to its original position in a timeline. This technique is often used to correct timing issues, align elements in a mix, or create rhythmic effects by adjusting the timing of certain audio components.
Ohm
Ohm refers to the unit of electrical resistance, measuring how much a component resists the flow of electrical current. In audio systems, the impedance of speakers and headphones is typically rated in ohms, influencing how much power they require from an amplifier for optimal performance.
Ohm’s Law
Ohm’s Law describes the relationship between voltage, current, and resistance in an electrical circuit, stating that voltage equals current multiplied by resistance (V = I × R). In audio systems, it helps determine how much power is delivered to speakers or other components based on their impedance (measured in ohms) and the amplifier’s output.
Omnidirectional Pattern
An omnidirectional pattern refers to a microphone’s ability to capture sound equally from all directions, providing a 360-degree pickup field. This makes it ideal for recording ambient sound or capturing audio from multiple sources in an environment without focusing on a specific direction.
Omnidirectional Microphone
An omnidirectional microphone is a type of microphone that picks up sound equally from all directions, capturing audio from a 360-degree radius around the microphone. This makes it ideal for recording ambient sounds, interviews, or group discussions, where sound sources are distributed around the mic.
On Axis
On-axis refers to the position where a sound source or microphone is directly aligned with the microphone’s primary pickup direction or the sound source’s emission pattern. This alignment typically results in the most accurate and balanced sound capture, with minimal frequency response alteration or distortion.
Operating Level
Operating level refers to the standard signal level at which audio equipment is designed to perform optimally, balancing signal strength and noise performance. It is crucial for ensuring proper signal flow between devices, preventing distortion from overly high levels or insufficient volume from low levels.
Operational Amplifier
An operational amplifier (op-amp) is a high-gain electronic component used to amplify audio signals with precision and low distortion. It is commonly found in audio devices like mixers, preamps, and equalizers, where it performs tasks such as signal conditioning, filtering, and gain control.
Oscillator
An oscillator is an electronic circuit that generates a periodic waveform, such as a sine, square, or triangle wave, typically used to produce tones or control frequencies. In audio applications, oscillators are essential in synthesizers, sound generators, and effects processors for creating sound waves or modulating other audio signals.
Out of Phase
“Out of phase” refers to a condition where two audio signals are inverted in polarity, causing their waveforms to be opposite, with one signal’s positive and negative peaks swapped. This can lead to phase cancellation, where certain frequencies or entire signals may cancel out or sound weaker when combined, often resulting in an undesirable or hollow sound.
Output
Output refers to the signal that is sent from an audio source, such as a mixer, amplifier, or audio interface, to external devices like speakers, recording equipment, or headphones. It represents the final stage in an audio signal path, where the processed sound is delivered for playback or further processing.
Output Impedance
Output impedance refers to the resistance a device presents to the signal it outputs, influencing how well it drives connected equipment, such as speakers or amplifiers. Proper matching of output impedance with the input impedance of receiving devices is crucial for optimal signal transfer, preventing distortion and ensuring efficient power delivery.
Output Level
Output level refers to the strength or amplitude of the audio signal that is sent out from a device, such as an amplifier, audio interface, or mixer. It is important to set the output level correctly to ensure that the signal is neither too weak (leading to low volume) nor too strong (causing distortion or clipping) when reaching the next stage in the audio chain.
Overdubbing
Overdubbing refers to the process of recording additional tracks onto an existing recording, allowing multiple layers of sound to be added to a composition. This technique is commonly used in music production to create complex arrangements by adding instruments, vocals, or effects to a previously recorded base track.
Overload
Overload occurs when the input signal level exceeds the system’s maximum handling capacity, causing distortion, clipping, or damage to equipment. It typically results in a harsh, unpleasant sound due to the signal being too strong for the amplifier or recording system to process cleanly.
Overtone
An overtone refers to the higher frequencies that accompany a fundamental pitch, contributing to the timbre or tone color of a sound. These additional harmonic frequencies are integer multiples of the fundamental frequency and play a key role in distinguishing different instruments or voices, even when they play the same note.
P
Pad
A pad refers to a circuit or control that reduces the input level of a signal before it enters a device, such as a mixer or microphone preamp. It is commonly used to prevent distortion or clipping when dealing with very high-level signals, ensuring that the audio equipment operates within its optimal range.
Pan
Pan refers to the placement of an audio signal within the stereo or surround sound field, adjusting its balance between the left and right channels. This technique is used to create spatial dimension in a mix, allowing different elements of a track to be positioned across the listening environment for a more immersive experience.
Parallel
Parallel refers to the practice of routing multiple signals or effects simultaneously through different paths or processing chains, often to blend their outputs together. This technique is commonly used in mixing to combine the dry signal with processed effects, such as parallel compression, while maintaining the integrity of the original sound.
Parallel Compression
Parallel compression is a technique where a heavily compressed version of a signal is mixed with the original, uncompressed signal to retain the dynamics while adding control over the overall level. This approach is often used in mixing to achieve a punchy, polished sound without sacrificing the natural dynamics of the performance.
Parallel Jacks
Parallel jacks refer to multiple input or output connections that are wired in parallel, allowing the same audio signal to be sent to or received from multiple devices simultaneously. This configuration is commonly used to distribute a signal to multiple speakers, amplifiers, or recording devices without affecting the signal strength.
Parallel Port
A parallel port refers to a type of connection interface that allows multiple data bits to be transmitted simultaneously between devices, often used in older audio equipment for digital communication or control. While largely replaced by faster and more efficient connections like USB, it was once used for tasks like connecting external audio interfaces or controllers to computers.
Parameter
A parameter in audio refers to a specific adjustable setting or control within an audio device or software, such as frequency, gain, or reverb time, that affects the processing of an audio signal. These parameters allow users to shape and customize the sound, making it possible to fine-tune effects, dynamics, and tonal qualities in a mix or recording.
Parametric Equalization
Parametric equalization refers to an advanced form of equalization that allows for precise control over frequency, bandwidth, and gain of specific frequency bands. This type of EQ enables detailed adjustments to the tonal balance of a sound, providing greater flexibility compared to fixed or graphic equalizers by allowing the user to target and shape individual frequencies with accuracy.
Paraphonic
Paraphonic refers to a type of synthesizer or sound generation system that can produce multiple pitches simultaneously, but with limited independent control over each voice. Unlike polyphonic instruments, which can fully control each voice independently, paraphonic systems typically share a common sound engine for all voices, resulting in less flexibility but still enabling the creation of chordal sounds.
Partial
A partial refers to any of the individual sine wave components that make up a complex sound, such as a harmonic or overtone, which contribute to its overall timbre. The combination of a sound’s fundamental frequency and its partials defines its unique tonal qualities and character.
Particle
In audio, the term “particle” is not commonly used in a traditional sense but may refer to “sound particles” in granular synthesis, where sound is broken into small, discrete segments or “grains” to be manipulated and reassembled. This technique allows for detailed sound design by controlling the timing, pitch, and texture of these individual grains to create complex, evolving sounds.
Passive Device
A passive device refers to an electronic component that does not require external power to operate and does not amplify or generate a signal, such as resistors, capacitors, and passive speakers. These devices affect the signal only through impedance, filtering, or attenuation, without adding gain or power to the signal path.
Patch
A patch refers to a connection or routing between different audio devices or equipment, often made using cables or virtual connections in digital audio environments. In modular synthesizers and audio processing setups, patching allows users to customize signal paths by linking different components or effects to shape the sound.
Patch Bay
A patch bay is a centralized interface that allows easy routing and switching of audio signals between different devices, such as mixers, processors, and recording equipment. By using patch cables, audio engineers can reconfigure signal paths quickly without the need for permanent wiring changes, offering flexibility in complex setups.
Patch Cord
A patch cord refers to a short cable used to connect different audio devices or equipment, often with connectors like 1/4-inch TRS, RCA, or XLR. It is commonly used in patch bays, mixers, or instruments to route signals between devices and adjust the audio signal flow in recording or live sound environments.
Patch Librarian
A patch librarian refers to software or hardware used to manage, organize, and store presets or patches for synthesizers, effects processors, or other sound devices. It allows users to easily retrieve, edit, and transfer preset sounds, making it more efficient to recall and experiment with different settings during a performance or production session.
Path
In audio, a path refers to the route that an audio signal takes through a system, from the input to the output, often passing through various processing stages like effects, mixing, or amplification. The term can also describe the signal flow within a device or software, defining how different components interact to shape the final sound.
Peak Filter
A peak filter is an equalization filter that boosts or cuts a specific frequency band around a central frequency, typically with a narrow bandwidth. It is often used to enhance or attenuate particular tonal elements in a sound, such as emphasizing a vocal range or reducing a problematic resonance.
Peak Meter
A peak meter is a visual tool used to display the highest levels of an audio signal, showing the peak amplitude to prevent clipping or distortion. It is particularly useful for monitoring short-term signal levels, as it highlights transient spikes that may exceed the system’s maximum threshold.
Peak-Normalization
Peak normalization is the process of adjusting the overall volume of a track so that its highest peak reaches a predefined level, typically the maximum allowable level without distortion. This technique ensures that the audio maintains a consistent peak amplitude across different tracks or recordings, while preserving the relative dynamics of the signal.
Peak Programme Meter
A Peak Programme Meter (PPM) is a type of audio level meter used to measure the peak levels of an audio signal, typically showing the highest transient levels in real-time. It is designed to indicate the maximum amplitude that a signal reaches, helping engineers prevent clipping and ensure proper signal levels during mixing or broadcasting.
Peak Value
Peak value refers to the highest level of an audio signal, representing its maximum amplitude at any given point in time. Monitoring peak values helps prevent distortion or clipping by ensuring that the signal doesn’t exceed the system’s maximum handling capacity.
Peak-To-Peak Value
Peak-to-peak value refers to the difference in amplitude between the highest and lowest points of a waveform, measuring the full range of signal fluctuation. It is commonly used to assess the total dynamic range of a signal, helping ensure that it stays within acceptable limits to avoid distortion or clipping.
Pedal Board
A pedal board is a flat surface used to organize and securely mount multiple effect pedals for guitars, keyboards, or other instruments. It allows musicians to easily connect and control various effects in their signal chain, providing a more streamlined and efficient setup for live performances or studio sessions.
Phantom Power
Phantom power refers to a method of delivering DC electrical power to condenser microphones through the same XLR cable that carries the audio signal. Typically set at 48 volts, phantom power is supplied by audio interfaces, mixers, or preamps to activate the microphone’s internal circuitry without the need for an external power source.
Phase
Phase refers to the timing relationship between two or more audio signals or waveforms, particularly in terms of their alignment and the point at which their waveforms reach their peaks and troughs. When signals are “in phase,” their waveforms align, reinforcing each other, while “out of phase” signals can cancel each other out or cause undesirable phase interference, affecting the overall sound quality.
Phaser
A phaser is an effects processor that creates a sweeping, whooshing sound by modulating the phase of an audio signal and mixing it with a delayed version of itself. This creates a series of peaks and notches in the frequency spectrum, producing a dynamic, shifting effect commonly used in music production and sound design.
Phase Addition
Phase addition occurs when two signals with similar frequencies are combined in phase, reinforcing each other and resulting in a stronger, more pronounced sound. This constructive interference leads to an increase in amplitude, often making the combined signal sound fuller or louder, but can also cause distortion if the levels are too high.
Phase Cancellation
Phase cancellation occurs when two sound waves of the same frequency are played together but are inverted in phase, causing them to partially or completely cancel each other out. This can result in a reduction or loss of certain frequencies or elements of the sound, leading to a thin or hollow sound.
Phase Distortion
Phase distortion in audio refers to the alteration of the phase relationships between different frequency components of a sound, typically caused by nonlinear processing or modulation. This can lead to a change in the timbre or harmonic content of the sound, often resulting in a “warped” or unusual tonal quality.
Phase Lock
Phase lock refers to the synchronization of the phase of one signal with another, often used in processes like pitch correction or modulation to maintain a consistent relationship. This technique ensures that two or more signals stay in phase with each other, preventing phase cancellations or unwanted phase shifts.
Phase Reversal
Phase reversal in audio occurs when the polarity of an audio signal is inverted, causing the waveform to flip upside down. This can result in phase cancellation when combined with the original signal or other signals that are not similarly inverted, altering the sound’s balance and clarity.
Phase Shift
Phase shift refers to a change in the timing or alignment of the waveform of a signal, typically caused by filtering or signal processing. This shift can affect the relative positioning of different frequencies, altering the sound’s spatial characteristics and sometimes leading to phase cancellation or comb filtering effects.
Phase-Locked Loop
A Phase-Locked Loop (PLL) is a feedback control system used to synchronize the frequency and phase of an output signal to a reference signal. In audio applications, PLLs are often employed in tasks such as clock recovery, frequency synthesis, and pitch correction, ensuring that signals remain stable and in phase with one another.
Phasing
Phasing refers to the effect created when two similar signals are slightly out of phase with each other, resulting in a shifting, sweeping sound due to constructive and destructive interference. This effect is often used as a creative audio processing tool, producing a characteristic “whooshing” or “flanging” sound when the phase relationship changes over time.
Phon
A phon is a unit of loudness level for pure tones, reflecting the perceived intensity of sound by the human ear. It is based on a comparison to a 1 kHz reference tone, where the number of phons equals the sound pressure level (in dB) of the reference tone perceived as equally loud.
Phone Plug
A phone plug, commonly known as a 1/4-inch (6.35mm) jack, is a type of audio connector used to transmit audio signals between devices, often found on headphones, musical instruments, and audio equipment. It features a metal tip, sleeve, and sometimes a ring, with the tip carrying the signal, the sleeve typically serving as the ground, and the ring used for stereo or balanced connections.
Pickup
A pickup refers to a transducer that captures sound vibrations and converts them into an electrical signal, typically used in musical instruments like guitars or microphones. Common types include magnetic pickups for electric guitars and piezo pickups for acoustic instruments, each with its own method of sensing vibrations.
Pickup Pattern
A pickup pattern refers to the directional sensitivity of a microphone, indicating the areas from which it captures sound and the areas it rejects. Common pickup patterns include omnidirectional, which picks up sound equally from all directions, and unidirectional patterns like cardioid, which focuses on sound from a specific direction while rejecting noise from others.
Pinch Roller
A pinch roller equipment is a component used in tape recorders and players to press the magnetic tape against the playback or recording head, ensuring smooth and consistent movement. It works in conjunction with the capstan to maintain accurate tape speed and alignment, preventing slack or wobble during playback or recording.
Pink Noise
Pink noise is a type of sound that contains equal energy per octave, meaning its power density decreases by 3 dB per octave as frequency increases. This results in a balanced sound across a wide frequency range, often used in audio testing and calibration due to its similarity to the frequency distribution of natural sounds.
Pitch
Pitch refers to the perceived frequency of a sound, determining whether it is high or low, and is primarily influenced by the frequency of the sound wave. It plays a crucial role in music and speech, allowing us to distinguish between different notes, tones, and musical intervals.
Pitch Blend
Pitch blend refers to the smooth or continuous variation of pitch, often used as a technique to create a sliding or gliding effect between notes. This is commonly heard in musical performance (e.g., a vocalist or guitarist bending pitch) or synthesized sounds, adding expressiveness or a dynamic quality to the sound.
Pitch-shifter
A pitch-shifter is a tool or effect used to alter the pitch of an audio signal without affecting its tempo, allowing the sound to be raised or lowered in pitch. It is commonly used in music production, sound design, and live performances to modify melodies, harmonies, or create special effects.
Pitch-to-MIDI Converter
A pitch-to-MIDI converter is a device or software that translates an audio signal’s pitch into MIDI data, allowing the pitch of an instrument or voice to control virtual instruments or synthesizers. This tool is commonly used in music production to turn melodic performances into editable MIDI notes for further manipulation.
Plate Reverb
Plate reverb is an audio effect that simulates the reverberation created by vibrating a metal plate, which produces a smooth, dense reverb sound with a distinctive character. It is commonly used in both music production and post-production to add a rich, natural reverb, often associated with vintage recordings due to its warm, metallic tone.
Playback
Playback refers to the process of reproducing recorded sound from a storage medium, such as a digital file, tape, or vinyl, through speakers or headphones. It allows listeners to hear pre-recorded content, whether music, speech, or sound effects, in real-time or from a device like a media player or audio system.
Playback Head
A playback head is the component in tape recorders and analog audio devices that reads the magnetic information encoded on the tape and converts it into an electrical signal. It works by detecting the variations in the magnetic field on the tape as it moves past, allowing the stored audio to be heard through speakers or headphones.
Playback Mode
Playback mode refers to the setting or function that controls how recorded audio is reproduced from a device, such as a tape recorder, media player, or DAW. It can include options like normal playback, looped playback, or reverse playback, determining how the sound is delivered to the listener.
Playlist
A playlist refers to a collection of audio tracks or songs organized in a specific order for continuous playback. Playlists are commonly used in music streaming services, media players, or DAWs to create customized listening experiences or work sessions.
Plug
A plug-in audio refers to a software component that adds specific functionality to a digital audio workstation (DAW), such as effects processing, virtual instruments, or sound manipulation tools. Plug-ins can be in formats like VST, AU, or AAX, allowing for expanded creative options and customizations within audio production.
Polar Pattern
A polar pattern refers to the directional sensitivity of a microphone, indicating how it picks up sound from different directions around its central axis. Common polar patterns include omnidirectional (picks up sound equally from all directions) and unidirectional patterns like cardioid (focuses on sound from the front while rejecting noise from the sides and rear).
Poly Mode
Poly mode refers to a setting on synthesizers or samplers that allows multiple notes to be played simultaneously, enabling polyphonic (multi-note) playing. This mode contrasts with monophonic mode, where only one note can be played at a time, making poly mode essential for playing chords and complex melodies.
Polarity
Polarity refers to the positive and negative aspects of a sound wave’s waveform, determining the direction in which it moves relative to its equilibrium position. Inconsistent polarity between multiple audio signals can lead to phase issues, such as phase cancellation or a loss of clarity, especially when combined or mixed together.
Polarizing Voltage
Polarizing voltage refers to the electrical voltage applied to the diaphragm or element of certain types of microphones, such as condenser microphones, to establish a stable electrical charge. This voltage is crucial for the microphone’s ability to convert sound pressure into an electrical signal by creating a capacitive relationship between the diaphragm and the backplate.
Polarization
Polarization refers to the process of applying a voltage to the diaphragm or sensor element of certain microphones, such as condenser mics, to create a stable electrical charge. This polarization is necessary for the microphone to function, as it allows the diaphragm’s movement in response to sound waves to generate a corresponding electrical signal.
Pole Pieces
Pole pieces refer to the metal components in magnetic pickups, such as those found in electric guitars, that focus the magnetic field on the strings or other sound sources. These pieces help shape the pickup’s sensitivity and the strength of the signal generated by the vibrations of the strings, directly influencing the tonal characteristics of the instrument.
Polyphonic
Polyphonic refers to the ability to produce multiple notes or sounds simultaneously, as opposed to monophonic, which only allows one note at a time. This term is commonly used in synthesizers, keyboards, and music production, where polyphonic capabilities enable the creation of chords and complex musical textures.
Polyphony
Polyphony refers to the ability of an instrument or audio system to produce multiple simultaneous sounds or notes, allowing for complex musical arrangements. It is commonly used in synthesizers, keyboards, and digital audio systems, enabling the performance of chords, harmonies, and intricate musical compositions.
Polysynth
A Polysynth (polyphonic synthesizer) is an electronic instrument capable of playing multiple notes simultaneously, allowing for chords and complex harmonies. It contrasts with monophonic synthesizers, which can produce only one note at a time.
Pop Filter
A pop filter is a noise-canceling device used in audio recording to reduce or eliminate popping sounds caused by plosive consonants like “p” and “b.” It typically consists of a mesh screen placed in front of the microphone to diffuse airflow and prevent these disruptive sounds from reaching the mic.
Pop Shield
A pop shield is a protective filter used in audio recording to minimize plosive sounds caused by the sudden bursts of air from speech, particularly from consonants like “p” and “b.” It usually consists of a thin mesh or foam screen positioned between the speaker and the microphone to reduce unwanted noise and maintain cleaner sound quality.
Port
A port refers to an opening or outlet in a speaker or audio device that allows air movement to enhance sound quality, particularly bass response. It is commonly found in speaker enclosures, where it helps reduce distortion and improve efficiency by allowing pressure to equalize within the system.
Portamento
Portamento is a smooth, continuous glide between two pitches, often used in vocal and instrumental performances to create a sliding effect. In electronic music or synthesizers, it allows the pitch to transition seamlessly from one note to another, enhancing expressiveness and emotion in the sound.
Pop
A “pop” refers to an undesirable, sharp, explosive sound often caused by plosive consonants (like “p” or “b”) hitting a microphone during recording. It can also refer to sudden, brief audio distortions or clicks that disrupt the clarity of a sound, typically caused by equipment issues or signal clipping.
Post
Post refers to processes or effects applied after the initial recording, typically during the mixing and mastering stages. This can include editing, adding reverb, EQ adjustments, and other sound enhancements to improve or finalize the recorded audio.
Post-Fader
Post-fader refers to a signal routing setup where the audio signal is affected by the volume control (fader) before being sent to the output or recording. This means that any changes made to the fader level will directly impact the level of the signal being processed or recorded, which is useful for effects or mixing in live sound and studio environments.
Post-Production
Post-production refers to the processes and techniques applied after the initial recording, aimed at refining and finalizing the audio for distribution. This includes editing, mixing, adding sound effects, and mastering to ensure the final product meets the desired quality and consistency.
Post-Production
Post-production refers to the processes and techniques applied after the initial recording, aimed at refining and finalizing the audio for distribution. This includes editing, mixing, adding sound effects, and mastering to ensure the final product meets the desired quality and consistency.
Potentiometer
A potentiometer is a variable resistor used to control the level of an audio signal, such as volume, tone, or balance. It adjusts the flow of electrical current, allowing users to modify sound characteristics in devices like mixers, amplifiers, and instruments.
Power Amplifier
A power amplifier is an electronic device that boosts low-level audio signals to a higher power level, making them strong enough to drive speakers. It plays a critical role in delivering the necessary output for sound reproduction in systems like public address, home theater, and live sound setups.
Powered Loudspeaker
A powered loudspeaker, also known as an active speaker, is a speaker that has a built-in amplifier, eliminating the need for an external power amp. This all-in-one design simplifies setup and ensures optimal performance by matching the amplifier power to the speaker’s specifications.
Pre Emphasis
Pre-emphasis refers to the process of boosting certain high-frequency signals before transmission or recording to improve signal-to-noise ratio. This is often used in radio broadcasting and analog recording systems, with the intention of compensating for high-frequency loss during transmission or playback.
Preamplifier
A preamplifier is an electronic device that amplifies weak audio signals from sources like microphones or instruments to a level suitable for further processing or amplification. It is essential for ensuring the signal maintains clarity and quality before being sent to a power amplifier or recording system.
Pre-Fade Listen
Pre-fade listen (PFL) allows an operator to listen to a specific audio channel through headphones before it is affected by the channel’s fader level. This feature helps ensure the signal is correctly prepared and balanced before being mixed into the main output, allowing for better monitoring and adjustments during live sound or recording sessions.
Pre-Fade
Pre-fade refers to the signal routing setup where the audio signal is sent to the output or monitoring system before it passes through the channel fader. This allows for monitoring or processing the signal independently of the main mix, ensuring that adjustments to the fader don’t affect the signal being monitored.
Pre Fader
Pre-fader refers to a signal path where the audio signal is taken before it reaches the channel fader, meaning any changes to the fader level do not affect the signal being sent to the output or monitor. This setup is commonly used for monitoring or recording a clean version of the signal, independent of the fader’s adjustments in live or recording environments.
Pre-Delay
Pre-delay in audio refers to the short period of time between the direct sound and the onset of a reverb effect, allowing the initial sound to remain clear before the reverb tail begins. It is commonly used to create a sense of space and depth in a mix, as well as to avoid muddiness in dense arrangements.
Pre-ringing
Pre-ringing refers to a phenomenon where an audio signal exhibits unwanted ringing or oscillation before the main event or transient, typically caused by digital filters or signal processing. This effect can distort the clarity and naturalness of audio, especially during sharp or sudden sounds.
Preamplifier
A preamplifier is a device that boosts the low-level audio signals from instruments, microphones, or other audio sources to a level suitable for further processing or amplification. It is an essential component in many audio systems, ensuring clear, strong signals for power amplifiers or recording equipment.
Presence
Presence refers to the range of frequencies, typically between 4 kHz and 6 kHz, that enhance the clarity and definition of a sound, particularly in vocals and instruments. Boosting the presence can make audio appear more forward or detailed, improving its intelligibility and making it stand out in a mix.
Presence Peak
A presence peak refers to a boost in the frequency range typically between 3 kHz and 6 kHz, designed to emphasize the clarity and detail of a sound. This effect can make vocals and instruments more prominent, adding brightness and improving their presence in a mix or recording.
Presence Frequencies
Presence frequencies typically refer to the range of frequencies between 4 kHz and 6 kHz that shape the clarity and detail of sound, particularly in vocals and instruments. Boosting this range can make audio elements more distinct and forward in the mix, improving their presence and intelligibility.
Preset
A preset refers to a preconfigured set of parameters or settings for an audio effect, instrument, or mixer, designed to achieve a specific sound or style. It allows users to quickly apply a desired tone or effect without manually adjusting each individual setting.
Pressure Microphone
A pressure microphone is a type of microphone that responds to changes in air pressure, capturing sound by detecting variations in the pressure waves of the sound field. These microphones typically have a more omnidirectional pickup pattern and are commonly used for capturing ambient sound or in environments where a broader, uniform sensitivity is needed.
Pressure Zone Microphone
A Pressure Zone Microphone (PZM) is a type of microphone that uses a boundary-mounted design to capture sound from all directions by sensing pressure variations in a sound field. It is often used in applications where clear, ambient sound capture is required, such as in theaters or conference rooms.
Pressure-Gradient Microphone
A pressure-gradient microphone is a type of microphone that captures sound by detecting the difference in air pressure between two or more points, typically using a diaphragm with front and rear sound openings. This design allows for directional sensitivity, making it more responsive to sounds coming from specific directions, often used in applications requiring focused sound capture.
Print Through
Print through refers to the unwanted transfer of signal from one layer of magnetic tape to another, causing a faint echo or bleed of sound from a previous recording. This phenomenon can degrade audio quality, particularly in analog tape recordings, by introducing distortion or pre-echo artifacts.
Pro Tools
Pro Tools is a professional digital audio workstation (DAW) used for recording, editing, mixing, and producing audio and music. It is widely regarded as the industry standard in music production, film sound design, and post-production due to its powerful features and high-quality audio processing capabilities.
Processing
Processing refers to the manipulation or alteration of audio signals using various tools and techniques, such as equalization, compression, and reverb, to achieve a desired sound. It enhances or modifies the audio for clarity, balance, effects, or to fit within a specific production context.
Processor
An audio processor is a device or software used to modify or enhance audio signals, often through effects like equalization, compression, reverb, or noise reduction. It helps shape the sound, improve clarity, and ensure the audio fits the desired aesthetic or technical requirements in music production or live sound.
Producer
A producer in audio is a person who oversees and guides the creation of music or audio projects, from concept to final product. They are responsible for shaping the sound, arranging tracks, managing the recording process, and ensuring the project meets the artistic and technical vision.
Production
Production refers to the process of creating and refining a musical or audio project, involving tasks like recording, arranging, mixing, and mastering. It encompasses all aspects of turning raw sound into a polished final product, whether for music, film, or other media.
Production Studio
A production studio is a facility equipped with specialized tools and technology for recording, editing, mixing, and mastering audio. It is designed to provide an optimal environment for creating professional-quality sound for music, film, broadcast, or other media projects.
Program Change
A program change refers to a MIDI (Musical Instrument Digital Interface) message that alters the preset or patch of a synthesizer, virtual instrument, or audio processor during a performance or recording. This allows musicians or producers to seamlessly switch between different sounds or effects without manual adjustments.
Programmable
Programmable refers to equipment or software that allows users to customize and store settings, such as effects, presets, or sound parameters, for future use. This feature enables quick recall of preferred configurations, enhancing workflow and consistency in music production or live performances.
Prompt
A prompt refers to an instructional or guiding cue, often used in recording or live performance settings, to signal the start of an action or event. It helps performers or audio engineers stay on track by providing clear indications, such as when to begin recording or trigger certain effects.
Protocol
A protocol refers to a set of rules or standards that govern how different audio devices or software communicate and interact with each other. These protocols ensure compatibility and efficient data transfer between devices, such as MIDI, AES/EBU, or Dante, in both live sound and recording environments.
Proximity Effect
The proximity effect refers to the increase in bass response when a sound source is placed very close to a directional microphone, typically resulting in a boost in low frequencies. This effect is commonly used creatively, especially in voice recording, but can be undesirable if not controlled in certain applications.
Public Address System
A public address (PA) system is an electronic sound amplification system used to project audio to a large audience, typically in public spaces, events, or performances. It includes microphones, amplifiers, and speakers, designed to ensure clear and intelligible sound over a wide area.
Psychoacoustics
Psychoacoustics is the study of how humans perceive and interpret sound, focusing on the relationship between physical sound properties and psychological responses. It explores phenomena like pitch perception, sound localization, and how our brain processes complex auditory information, influencing audio design and production techniques.
Puck
A puck is a small, portable, and typically circular device used to control various parameters, often in digital audio workstations (DAWs) or hardware controllers. It allows users to interact with the software or equipment, offering tactile control for tasks like mixing, navigating tracks, or adjusting settings.
Pulse
A pulse refers to a short, sharp signal or waveform, often used in electronic music or sound design to create rhythmic effects or triggers. It can also describe a periodic event in audio processing, such as a click or a trigger signal, that serves as a timing reference for synchronization or modulation.
Pulse Code Modulation
Pulse Code Modulation (PCM) is a digital representation of analog audio signals where the amplitude of the signal is sampled at uniform intervals and each sample is quantized to the nearest value within a range of digital steps. It is widely used in audio formats like CDs and WAV files for its high fidelity and uncompressed quality.
Pulse Wave
A pulse wave is a type of periodic waveform characterized by a rapid transition between high and low amplitude levels, creating a sharp, rectangular shape. It is commonly used in electronic music and synthesis for its bright, buzzy sound and harmonic-rich content.
Pulse-Width Modulation
Pulse-Width Modulation (PWM) is a technique where the width of a pulse wave is varied over time to shape its timbre and harmonic content. It is often used in synthesizers to create dynamic, evolving tones from simple waveforms.
Punch In
Punch In is a recording technique where a specific section of an audio track is re-recorded starting at a precise point without affecting the rest of the track. It is commonly used to fix mistakes or update parts of a performance while keeping the original take intact.
Punch Out
Punch Out refers to the point at which a recording automatically or manually stops after a Punch In during a session. It allows the artist or engineer to seamlessly drop out of recording mode, preserving the surrounding audio.
Pure Tone
A pure tone is a sound with a single frequency and no harmonics, producing a smooth, sinusoidal waveform. It is often used in hearing tests and audio analysis due to its simplicity and clarity.